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- Log file for C:\inline\build\XBOX\assets\levels\ZOO\zoo.ZIT
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- Exported from S:\inline\Art\Levels\Zoo\Geometry\Zoo_MSTR.max
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--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
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 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnB02
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnB09
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnB10
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA01
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA08
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA07
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA06
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA05
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA04
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA03
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA02
 NumMaterials:  2 NumFaces:   52 NumVerts:  106 - terrain_SafariColumnA
 NumMaterials:  6 NumFaces:  951 NumVerts:  673 - terrain_SafariBowl
 NumMaterials:  1 NumFaces:   40 NumVerts:   47 - terrain_TrstationGrindB02
 NumMaterials:  1 NumFaces:   40 NumVerts:   47 - terrain_TrstationGrindB01
 NumMaterials:  2 NumFaces:   12 NumVerts:   24 - terrain_SignM02
 NumMaterials:  2 NumFaces:   12 NumVerts:   24 - terrain_SignM01
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignA02
 NumMaterials:  4 NumFaces:  248 NumVerts:  394 - PropDef_Planter
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_GrassDS
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - PropDef_GrassCS01
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - PropDef_grassCS
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_grassAS
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_GrassBS
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_GrassES
 NumMaterials:  2 NumFaces:   12 NumVerts:   20 - terrain_buildings09
 NumMaterials:  3 NumFaces:   30 NumVerts:   51 - terrain_buildings08
 NumMaterials:  2 NumFaces:   20 NumVerts:   34 - terrain_buildings07
 NumMaterials:  2 NumFaces:   16 NumVerts:   30 - terrain_buildings06
 NumMaterials:  2 NumFaces:   16 NumVerts:   28 - terrain_buildings04
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignA01
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignS01
 NumMaterials:  3 NumFaces:   22 NumVerts:   42 - PropDef_SafariSign
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignA
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignS
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignA
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignM
 NumMaterials:  1 NumFaces:   18 NumVerts:   36 - terrain_rope03
 NumMaterials:  1 NumFaces:   18 NumVerts:   36 - terrain_rope02
 NumMaterials:  3 NumFaces:   22 NumVerts:   46 - PropDef_AfricanSign
 NumMaterials:  1 NumFaces:   18 NumVerts:   36 - terrain_rope01
 NumMaterials:  2 NumFaces:   12 NumVerts:   22 - terrain_SignP
 NumMaterials:  1 NumFaces:   72 NumVerts:   80 - terrain_rope
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_GrassD
 NumMaterials:  1 NumFaces:   36 NumVerts:   46 - PropDef_fence
 NumMaterials:  1 NumFaces:   30 NumVerts:   38 - PropDef_fenceT
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_GrassE
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - PropDef_GrassCT
 NumMaterials:  1 NumFaces:   10 NumVerts:   20 - PropDef_grassC
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_GrassB
 NumMaterials:  1 NumFaces:    6 NumVerts:   12 - PropDef_grassA
 NumMaterials:  6 NumFaces:  112 NumVerts:  111 - panorama_zoo
 NumMaterials:  1 NumFaces:   62 NumVerts:   69 - terrain_TrstationRope02
 NumMaterials:  1 NumFaces:   62 NumVerts:   69 - terrain_TrstationRope01
 NumMaterials:  1 NumFaces:   62 NumVerts:   69 - terrain_TrstationRope04
 NumMaterials:  1 NumFaces:   62 NumVerts:   69 - terrain_TrstationRope03
 NumMaterials:  1 NumFaces:   26 NumVerts:   29 - terrain_rope03
 NumMaterials:  3 NumFaces:   54 NumVerts:   60 - PropDef_Vpole
 NumMaterials:  6 NumFaces:  365 NumVerts:  461 - terrain_MoundPlanter03
 NumMaterials:  2 NumFaces:   94 NumVerts:   89 - PropDef_PenguinPole
 NumMaterials:  5 NumFaces:  417 NumVerts:  480 - terrain_Planter10
 NumMaterials: 15 NumFaces:  864 NumVerts: 1148 - CarDef_Tram
 NumMaterials:  1 NumFaces:  433 NumVerts:  366 - terrain_PopcrnGrind
 NumMaterials:  1 NumFaces:   48 NumVerts:   30 - DynamicsDef_PopcrnA
 NumMaterials:  1 NumFaces:   32 NumVerts:   19 - DynamicsDef_PopcrnB
 NumMaterials:  1 NumFaces:   46 NumVerts:   30 - DynamicsDef_PopcrnD
 NumMaterials:  1 NumFaces:   38 NumVerts:   23 - DynamicsDef_PopcrnC
 NumMaterials: 16 NumFaces:   16 NumVerts:   46 - terrain_DummyCausticLA
 NumMaterials: 16 NumFaces:   16 NumVerts:   46 - terrain_DummyCausticLB
 NumMaterials: 16 NumFaces:   16 NumVerts:   46 - terrain_DummyCausticLC
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_FountainWater
 NumMaterials:  2 NumFaces:  219 NumVerts:  164 - PropDef_SealBase
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - PropDef_ShutPiece
 NumMaterials:  2 NumFaces:   60 NumVerts:   51 - PropDef_ShutPost
 NumMaterials:  2 NumFaces:   30 NumVerts:   40 - terrain_Qpipe07
 NumMaterials:  2 NumFaces:   30 NumVerts:   40 - terrain_Qpipe06
 NumMaterials:  5 NumFaces:  164 NumVerts:  218 - terrain_Planter12
 NumMaterials:  4 NumFaces:  161 NumVerts:  293 - PropDef_BenchA
 NumMaterials:  3 NumFaces:   30 NumVerts:   45 - terrain_Qpipe05
 NumMaterials:  1 NumFaces:   80 NumVerts:  104 - terrain_Pizza
 NumMaterials:  1 NumFaces:   56 NumVerts:   61 - terrain_rope01
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - PropDef_TrstationGrindC
 NumMaterials:  1 NumFaces:   56 NumVerts:   62 - PropDef_TrstationGrindA
 NumMaterials:  1 NumFaces:   32 NumVerts:   41 - terrain_rope02
 NumMaterials:  3 NumFaces:   60 NumVerts:   56 - terrain_Hpole02
 NumMaterials:  3 NumFaces:   60 NumVerts:   56 - terrain_Hpole01
 NumMaterials:  3 NumFaces:   60 NumVerts:   56 - terrain_Hpole
 NumMaterials:  4 NumFaces:  144 NumVerts:  160 - PropDef_RopePost
 NumMaterials:  1 NumFaces:  260 NumVerts:  304 - PropDef_ElphntGrindA
 NumMaterials:  1 NumFaces:  704 NumVerts:  807 - PropDef_ElphntGrindB
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - PropDef_ShutGrindA
 NumMaterials:  4 NumFaces:  419 NumVerts:  351 - PropDef_ElephantBowl
 NumMaterials:  3 NumFaces:  210 NumVerts:  252 - PropDef_ElephantRoller
 NumMaterials:  2 NumFaces:   30 NumVerts:   40 - terrain_Qpipe04
 NumMaterials:  1 NumFaces:   16 NumVerts:   20 - terrain_ShutHpost04
 NumMaterials:  1 NumFaces:   16 NumVerts:   20 - terrain_ShutHpost03
 NumMaterials:  1 NumFaces:   16 NumVerts:   20 - terrain_ShutHpost02
 NumMaterials:  1 NumFaces:   16 NumVerts:   20 - terrain_ShutHpost01
 NumMaterials:  1 NumFaces:   16 NumVerts:   20 - terrain_ShutHpost
 NumMaterials:  1 NumFaces:   32 NumVerts:   32 - terrain_ShutGrind
 NumMaterials:  2 NumFaces:   30 NumVerts:   40 - terrain_Qpipe03
 NumMaterials:  1 NumFaces:   12 NumVerts:   19 - terrain_hedge124
 NumMaterials:  2 NumFaces:   28 NumVerts:   24 - terrain_StationSign02
 NumMaterials:  2 NumFaces:   28 NumVerts:   24 - terrain_StationSign01
 NumMaterials:  1 NumFaces:   40 NumVerts:   47 - terrain_TrstationGrindB
 NumMaterials:  1 NumFaces:   60 NumVerts:   40 - terrain_thatch01
 NumMaterials:  1 NumFaces:   60 NumVerts:   40 - terrain_thatch
 NumMaterials:  1 NumFaces:   74 NumVerts:   74 - PropDef_HutPillarB
 NumMaterials:  1 NumFaces:   40 NumVerts:   42 - terrain_TrstationGrind
 NumMaterials:  4 NumFaces:   38 NumVerts:   53 - terrain_Qpipe02
 NumMaterials:  6 NumFaces:  366 NumVerts:  466 - terrain_MoundPlanter04
 NumMaterials:  6 NumFaces:  367 NumVerts:  465 - terrain_MoundPlanter02
 NumMaterials:  6 NumFaces:  365 NumVerts:  459 - terrain_MoundPlanter01
 NumMaterials:  4 NumFaces:   38 NumVerts:   53 - terrain_Qpipe01
 NumMaterials:  1 NumFaces:  122 NumVerts:  120 - PropDef_HutPillar
 NumMaterials:  3 NumFaces:  274 NumVerts:  348 - terrain_PenguinParapet02
 NumMaterials:  2 NumFaces:  364 NumVerts:  361 - terrain_IceCreamGrind
 NumMaterials:  2 NumFaces:  138 NumVerts:   92 - PropDef_Cherry
 NumMaterials:  2 NumFaces:   64 NumVerts:   74 - PropDef_WtreePlanter
 NumMaterials:  2 NumFaces:  204 NumVerts:  242 - terrain_tracks
 NumMaterials:  1 NumFaces:  108 NumVerts:  144 - PropDef_TrackSupportP
 NumMaterials:  5 NumFaces:  164 NumVerts:  218 - terrain_Planter09
 NumMaterials:  5 NumFaces:  417 NumVerts:  501 - terrain_Planter11
 NumMaterials:  1 NumFaces:  168 NumVerts:  118 - DynamicsDef_Ball
 NumMaterials:  3 NumFaces:  978 NumVerts:  782 - terrain_Fountain
 NumMaterials:  4 NumFaces:  164 NumVerts:  244 - PropDef_Umbrella
 NumMaterials:  5 NumFaces:  445 NumVerts:  644 - terrain_EntranceBuilding01
 NumMaterials:  5 NumFaces:  304 NumVerts:  432 - terrain_EntranceBuilding03
 NumMaterials:  1 NumFaces:   68 NumVerts:  139 - PropDef_Gate
 NumMaterials:  3 NumFaces:  210 NumVerts:  252 - terrain_ElephantRoller03
 NumMaterials:  3 NumFaces:  210 NumVerts:  252 - terrain_ElephantRoller01
 NumMaterials:  3 NumFaces:  210 NumVerts:  252 - terrain_ElephantRoller
 NumMaterials:  1 NumFaces:  492 NumVerts:  327 - PropDef_SealB
 NumMaterials:  2 NumFaces:  182 NumVerts:  133 - terrain_PopcornShackPot
 NumMaterials:  6 NumFaces:  434 NumVerts:  494 - terrain_PopcrnShack
 NumMaterials:  1 NumFaces:   84 NumVerts:  100 - terrain_hedge113
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar16
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar15
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar13
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar12
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar11
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar10
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar09
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar14
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar02
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar03
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar04
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar05
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar06
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar07
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar08
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar09
 NumMaterials:  1 NumFaces:   91 NumVerts:   86 - terrain_ShutRoof
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar35
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar18
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar19
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar20
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar21
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar22
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar23
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar29
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar30
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar31
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar32
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar33
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar34
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar36
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar37
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar38
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar39
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar40
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar41
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar42
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar43
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar44
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_pillar01
 NumMaterials:  3 NumFaces:  137 NumVerts:  181 - terrain_Planter03
 NumMaterials:  3 NumFaces:   48 NumVerts:   82 - terrain_Planter05
 NumMaterials:  3 NumFaces:   20 NumVerts:   38 - terrain_Planter08
 NumMaterials:  1 NumFaces:  108 NumVerts:  118 - terrain_hedge04
 NumMaterials:  1 NumFaces:   12 NumVerts:   19 - terrain_hedge02
 NumMaterials:  4 NumFaces:  108 NumVerts:  189 - terrain_ZooGate
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_ZooGate01
 NumMaterials:  3 NumFaces:  235 NumVerts:  304 - terrain_Planter06
 NumMaterials:  4 NumFaces:  559 NumVerts:  812 - terrain_EntranceTower
 NumMaterials:  1 NumFaces:   56 NumVerts:   68 - terrain_hedge111
 NumMaterials:  3 NumFaces:  171 NumVerts:  233 - terrain_Planter02
 NumMaterials:  2 NumFaces:   30 NumVerts:   40 - terrain_Qpipe
 NumMaterials:  3 NumFaces:  311 NumVerts:  405 - terrain_PenguinParapet
 NumMaterials:  3 NumFaces:   44 NumVerts:   74 - terrain_Planter04
 NumMaterials:  1 NumFaces:  476 NumVerts:  355 - terrain_AfricanHut
 NumMaterials:  3 NumFaces:   78 NumVerts:  125 - terrain_Planter07
 NumMaterials:  6 NumFaces:  240 NumVerts:  337 - terrain_PizzaShack
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - terrain_hedge
 NumMaterials:  5 NumFaces:  263 NumVerts:  311 - terrain_IceCreamShack
 NumMaterials:  1 NumFaces:  132 NumVerts:   99 - terrain_IceCreamSpoon
 NumMaterials:  4 NumFaces:  268 NumVerts:  198 - terrain_PenguinSign
 NumMaterials:  2 NumFaces:  504 NumVerts:  382 - terrain_IceCreamBoy
 NumMaterials:  1 NumFaces:  350 NumVerts:  211 - terrain_IceCream
 NumMaterials:  3 NumFaces:  641 NumVerts:  670 - terrain_groundA
 NumMaterials:  4 NumFaces:  795 NumVerts:  804 - terrain_ground01
 NumMaterials:  2 NumFaces:  963 NumVerts:  721 - PropDef_BananaTree
 NumMaterials:  3 NumFaces:  990 NumVerts:  676 - PropDef_Elephant
 NumMaterials:  1 NumFaces:  414 NumVerts:  356 - PropDef_SealC
 NumMaterials:  1 NumFaces:  292 NumVerts:  193 - PropDef_BabyElephant
 NumMaterials:  1 NumFaces:  765 NumVerts:  575 - PropDef_Monkey
 NumMaterials:  1 NumFaces:  414 NumVerts:  356 - PropDef_SealA
 NumMaterials:  1 NumFaces:  360 NumVerts:  245 - PropDef_Penguin

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 scriptProp_helperOne
 scriptProp_helperTwo
 scriptProp_helperThree
 scriptProp_helperFour
 scriptProp_helperFive
 scriptProp_helperSix
 scriptProp_helperSeven
 ScriptObj_ButtonHack
 ScriptObj_GrindHandle
 ScriptObj_playerOne
 ScriptObj_Respawn
 Prop_WillowTrunk09
 Prop_WillowTrunk04
 Prop_WillowTrunk03
 Prop_WillowTrunk10
 Prop_WillowTrunk08
 Prop_WillowTrunk07
 Prop_WillowTrunk06
 Prop_WillowTrunk05
 Prop_WillowTrunk02
 Prop_WillowTrunk01
 AnimProp_SafariDoor02
  DoorL
  DoorR
 AnimProp_SafariDoor01
  DoorL
  DoorR
 animProp_smallDoor06
  doorL
  doorR
 animProp_smallDoor05
  doorL
  doorR
 animProp_smallDoor04
  doorL
  doorR
 animProp_smallDoor03
  doorL
  doorR
 animProp_smallDoor02
  doorL
  doorR
 animProp_smallDoor01
  doorL
  doorR
 scriptobj_playerone
 terrain_waterfallbowl
 Prop_treering09
 Prop_treering08
 Prop_treering07
 Prop_treering06
 Prop_treering05
 Prop_treering04
 Prop_treering03
 Prop_treering02
 Prop_treering01
 terrain_tunnel03
 terrain_tunnel02
 Prop_MonkeyRoof07
 Prop_MonkeyRoof06
 Prop_MonkeyRoof05
 Prop_MonkeyRoof04
 Prop_MonkeyRoof03
 Prop_MonkeyRoof02
 Prop_MonkeyRoof01
 terrain_bowlroller
 terrain_treevine02
 terrain_treefoliage19
 terrain_treescenery24
 terrain_treevine20
 Prop_MonkeyRoof08
 terrain_fountainbasin
 terrain_rootgrind03
 terrain_treevine04
 terrain_treevine03
 terrain_treefoliage18
 terrain_treescenery23
 terrain_WaterFallC
 terrain_WaterFallA
 terrain_WaterFallB
 terrain_waterfall
 terrain_monkeysign01
 terrain_treefoliage17
 terrain_treescenery22
 terrain_barkspine
 terrain_grass82
 terrain_grass81
 terrain_grass80
 terrain_grass79
 terrain_grass78
 terrain_treescenery21
 terrain_treefoliage16
 terrain_monkeyvine02
 terrain_monkeyvine01
 terrain_treefoliage15
 terrain_treescenery20
 terrain_treefoliage14
 terrain_treescenery19
 terrain_treefoliage13
 terrain_treescenery18
 terrain_treefoliage12
 terrain_treescenery17
 terrain_treescenery16
 terrain_treefoliage11
 terrain_treefoliage10
 terrain_treescenery07
 terrain_treefoliage09
 terrain_treescenery15
 terrain_treefoliage08
 terrain_treescenery14
 terrain_treescenery13
 terrain_treefoliage01
 terrain_treefoliage07
 terrain_treescenery12
 terrain_treefoliage06
 terrain_treescenery11
 terrain_treefoliage05
 terrain_treescenery10
 terrain_grass77
 terrain_grass76
 terrain_grass75
 terrain_grass74
 terrain_grass73
 terrain_grass72
 terrain_grass71
 terrain_grass70
 terrain_grass69
 terrain_grass68
 terrain_grass67
 terrain_grass66
 terrain_grass65
 terrain_grass64
 terrain_grass63
 terrain_grass62
 terrain_grass61
 terrain_grass60
 terrain_grass59
 terrain_grass58
 terrain_grass57
 terrain_grass56
 terrain_grass55
 terrain_grass54
 terrain_grass53
 terrain_grass52
 terrain_treescenery08
 terrain_treefoliage04
 terrain_grass51
 terrain_treescenery01
 terrain_grass50
 terrain_grass49
 terrain_grass48
 terrain_treefoliage03
 terrain_treescenery05
 terrain_grass47
 terrain_grass46
 terrain_grass45
 terrain_grass44
 terrain_grass43
 terrain_grass42
 terrain_grass41
 terrain_grass40
 terrain_grass39
 terrain_grass38
 terrain_grass37
 terrain_grass36
 terrain_grass35
 terrain_grass34
 terrain_grass33
 terrain_grass32
 terrain_grass31
 terrain_grass30
 terrain_grass29
 terrain_grass28
 terrain_grass27
 terrain_grass26
 terrain_grass25
 terrain_grass24
 terrain_grass23
 terrain_grass22
 terrain_grass21
 terrain_grass20
 terrain_grass19
 terrain_grass18
 terrain_grass17
 terrain_treefoliage02
 terrain_grass16
 terrain_grass15
 terrain_grass14
 terrain_grass13
 terrain_grass12
 terrain_grass11
 terrain_grass10
 terrain_grass09
 terrain_grass08
 terrain_grass07
 terrain_grass06
 terrain_grass05
 terrain_grass04
 terrain_grass03
 terrain_grass02
 terrain_treescenery04
 terrain_boulder
 terrain_trunkqpipe02
 terrain_planter
 terrain_treescenery02
 terrain_roofnetting
 terrain_trunkqpipe01
 terrain_groundD
 terrain_groundC
 terrain_rootgrind02
 terrain_treeroller
 terrain_monkeyrollin
 terrain_groundB
 terrain_monkeymoat
 terrain_tracks
 terrain_groundA
 terrain_wall
 terrain_wall01
 terrain_OuterWall
 terrain_Rocks06
 terrain_Rocks03
 terrain_Rocks05
 terrain_Ice
 terrain_PenguinSign
 terrain_PenguinStatue
 terrain_GrindSupport24
 terrain_GrindSupport23
 terrain_GrindSupport22
 terrain_GrindSupport21
 terrain_GrindSupport20
 terrain_GrindSupport19
 terrain_GrindSupport18
 terrain_GrindSupport17
 terrain_GrindSupport16
 terrain_GrindSupport15
 terrain_GrindSupport14
 terrain_GrindSupport13
 terrain_GrindSupport12
 terrain_GrindSupport11
 terrain_GrindSupport10
 terrain_GrindSupport09
 terrain_GrindSupport08
 terrain_GrindSupport07
 terrain_GrindSupport06
 terrain_GrindSupport05
 terrain_GrindSupport04
 terrain_GrindSupport03
 terrain_GrindSupport02
 terrain_GrindSupport01
 terrain_Ice
 terrain_PenguinGrind05
 terrain_PenguinGrind04
 terrain_PenguinGrind03
 terrain_PenguinGrind01
 terrain_PenguinGrind02
 terrain_ice
 terrain_iceT
 terrain_IceT01
 terrain_IceT
 terrain_RockA06
 terrain_RockD05
 terrain_IceT
 terrain_RockA05
 terrain_RockA05
 terrain_RockA04
 terrain_IceT
 terrain_IceC
 terrain_IceTC
 terrain_Ice
 terrain_IceT
 terrain_IceA
 terrain_IceB
 terrain_IceBT
 terrain_IceT
 terrain_RockD04
 terrain_RockD03
 terrain_RockA04
 terrain_Object01
 terrain_RockD02
 terrain_Ice
 terrain_rock
 terrain_IceAT
 terrain_RockA02
 terrain_PenguinExhibitRoof25
 terrain_PenguinExhibitRoof24
 terrain_PenguinExhibitRoof23
 terrain_PenguinExhibitRoof22
 terrain_PenguinExhibitRoof21
 terrain_PenguinExhibitRoof20
 terrain_PenguinExhibitRoof19
 terrain_PenguinRoof
 terrain_PenguinExhibitRoof01
 terrain_tracks
 terrain_tunnel
 terrain_wall
 terrain_pilon
 terrain_IceT
 terrain_PenguinRock02
 terrain_Rocks01
 terrain_PenguinWall
 terrain_PenguinPoolB
 terrain_PenguinMoat
 terrain_PenguinSlideAC
 terrain_PenguinSlideAB02
 terrain_PenguinSlideAB01
 terrain_PenguinBowlC
 terrain_PenguinSpine
 terrain_PenguinSlide
 terrain_PenguinPoolA
 terrain_PenguinSlide
 terrain_PenguinQpipe
 Car_swordfish04
 Car_swordfish03
 Car_TunaSmall28
 Car_TunaSmall27
 Car_TunaSmall26
 Car_swordfish02
 Car_TunaSmall25
 Car_TunaSmall24
 Car_swordfish01
 Car_TunaSmall01
 terrain_AqRock01
 Car_TunaSmall23
 terrain_AqRock
 Car_swordfish07
 Car_tunafish01
 Car_tunafish02
 Car_tunafish03
 Car_tunafish04
 Car_tunafish05
 Car_tunafish06
 Car_tunafish30
 Car_tunafish07
 Car_tunafish08
 Car_tunafish09
 Car_tunafish10
 Car_tunafish11
 Car_tunafish12
 Car_tunafish13
 Car_tunafish14
 Car_tunafish15
 Car_tunafish16
 Car_tunafish17
 Car_tunafish18
 Car_tunafish19
 Car_tunafish20
 Car_tunafish21
 Car_tunafish22
 Car_tunafish23
 Car_tunafish24
 Car_tunafish25
 Car_tunafish26
 Car_tunafish27
 Car_TunaSmall22
 Car_TunaSmall21
 Car_TunaSmall20
 Car_TunaSmall19
 Car_TunaSmall06
 Car_TunaSmall05
 Car_TunaSmall04
 Car_TunaSmall03
 Car_TunaSmall02
 Car_TunaSmall01
 Car_tunafish28
 Car_tunafish29
 Car_SchoolFishA01
 Car_TunaSmall18
 terrain_waterCap05
 terrain_waterCap02
 terrain_waterCap01
 terrain_AqWaterSurface02
 terrain_AqFrontWaterSurface
 terrain_TunnelCap04
 terrain_TunnelCap03
 terrain_Tunnel03
 terrain_OrcaLight04
 terrain_OrcaLight03
 terrain_OrcaLight02
 terrain_OrcaLight01
 terrain_TunnelDoorD
 terrain_TunnelDoorC
 terrain_TunnelDoorB
 terrain_TunnelDoor
 Prop_Valve01
 Prop_Valve02
 Prop_Valve03
 Prop_Valve04
 Prop_Valve05
 Prop_Valve06
 Prop_Valve07
 Prop_Valve08
 Prop_Valve09
 Prop_Valve10
 Prop_Valve11
 Prop_Valve12
 Prop_Valve13
 Prop_Valve14
 Prop_Valve15
 terrain_TunnelLockA
 terrain_TunnelLockB
 terrain_Pipe03
 terrain_Pipe01
 terrain_Pipe02
 terrain_KillerWhale
 terrain_AqQpipeTank
 terrain_GlassTank
 terrain_MetalReflection04
 terrain_AqQpipeTankRefl
 terrain_GlassTankRefl
 terrain_PipeT01
 terrain_PipeT
 terrain_OrcaTank
 terrain_OrcaCaustic
 terrain_wire13
 terrain_wire12
 terrain_wire11
 terrain_wire10
 terrain_wire09
 terrain_wire08
 terrain_wire07
 terrain_wire06
 terrain_wire05
 terrain_wire04
 terrain_wire03
 terrain_wire02
 terrain_wire01
 terrain_wire
 terrain_OrcaWalk
 terrain_OrcaBase
 terrain_OrcaBaseRefl
 Prop_PipeBR15
 Prop_PipeB15
 terrain_DolphinCaustic
 terrain_TankUnderDolphin
 terrain_WalkTunnel02
 Prop_TunnelCap01
 Prop_TunnelCap02
 terrain_Tunnel01
 terrain_InWall
 terrain_DolphinJump
 terrain_BWhaleNet
 terrain_BWhaleGrind
 terrain_BWhaleCable01
 terrain_BWhaleCable02
 terrain_BWhaleCable05
 terrain_BWhaleCable04
 terrain_BWhaleCable03
 terrain_InWallBReflection
 terrain_InWallB
 terrain_MetalReflection06
 terrain_MetalReflection05
 terrain_MetalReflection04
 terrain_MetalReflection03
 terrain_MetalReflection02
 terrain_MetalReflection01
 terrain_MetalReflection04
 Prop_PipeBR14
 Prop_PipeBR13
 Prop_PipeBR12
 Prop_PipeBR11
 Prop_PipeBR10
 Prop_PipeBR09
 Prop_PipeBR08
 Prop_PipeBR07
 Prop_PipeBR06
 Prop_PipeBR05
 Prop_PipeBR04
 Prop_PipeBR03
 Prop_PipeBR02
 Prop_PipeBR01
 Prop_PipeB03
 Prop_PipeB11
 Prop_PipeB10
 Prop_PipeB08
 Prop_PipeB07
 Prop_PipeB06
 Prop_PipeB05
 Prop_PipeB04
 Prop_PipeB01
 Prop_PipeB02
 Prop_PipeB12
 Prop_PipeB13
 Prop_PipeB14
 terrain_InWallReflection
 terrain_GlassReflection03
 terrain_GlassReflection02
 terrain_GlassReflection01
 terrain_DolphinJumpReflection
 terrain_CeilingReflection
 terrain_QpipeReflection07
 terrain_QpipeReflection06
 terrain_QpipeReflection05
 terrain_GlassReflection08
 terrain_QpipeReflection01
 terrain_QpipeReflection03
 terrain_QpipeReflection02
 terrain_GlassReflection07
 terrain_GlassReflection06
 terrain_QpipeReflection04
 terrain_GlassReflection05
 terrain_Glass04
 terrain_AqQpipe04
 terrain_AqQpipe02
 terrain_AqQpipe03
 terrain_Glass01
 terrain_Glass03
 terrain_AqQpipe01
 terrain_Glass02
 terrain_Glass07
 terrain_AqQpipe07
 terrain_AqWalFront
 terrain_Ceiling
 terrain_AqWall03
 terrain_WhaleQpipeGlass
 terrain_UnderWhaleTank
 terrain_Glass06
 terrain_Glass05
 terrain_AqQpipe06
 terrain_AqQpipe05
 Prop_PipeB09
 Prop_BlueWhaleRefl
 Prop_BlueWhale
 terrain_WhaleQpipeReflection
 terrain_Tunnel02
 Prop_TunnelCap03
 Prop_TunnelCap04
 terrain_WalkTunnel01
 Car_SchoolFishA10
 Car_SchoolFishA09
 Car_SchoolFishA08
 Car_SchoolFishA07
 Car_SchoolFishA06
 Car_SchoolFishA05
 Car_SchoolFishA04
 Car_SchoolFishA03
 Car_SchoolFishA01
 terrain_lbarB5
 terrain_lbarA4
 terrain_lbarB4
 terrain_lbarD5
 terrain_lbarC3
 terrain_lbarD4
 terrain_lbarA3
 terrain_lbarC2
 terrain_lbarB3
 terrain_lbarB2
 terrain_lbarA2
 terrain_lbarA1
 terrain_lbarC1
 terrain_lbarD3
 terrain_lbarD2
 terrain_DummyCausticLA
 terrain_DummyCausticLB
 terrain_DummyLight
 Car_TunaSmall17
 Car_TunaSmall15
 Car_SchoolFishA
 Car_swordfish02
 terrain_AqWaterbed02
 terrain_AqWaterbed01
 terrain_GlassAirLockB
 terrain_AirLockBRamp
 terrain_AirLockBWaterbed
 terrain_GlassAirLockA01
 terrain_AirLockAWaterbed
 terrain_TnlSupportC
 terrain_TnlSupportA01
 terrain_TnlSupportB
 terrain_TnlSupportB01
 terrain_AqWaterSurfacez
 terrain_AqWallAirLockA
 terrain_DolphinBowl
 terrain_ALockAquariumA
 Car_TunaSmall01
 Car_TunaSmall03
 Car_TunaSmall02
 Car_TunaSmall04
 terrain_SupTunnel01
 Prop_PipeA
 Prop_PipeA
 terrain_AirLockARamp
 terrain_AirLockA
 terrain_OutWall
 terrain_Floor
 terrain_WhaleQpipe
 Prop_PipeA
 Prop_PipeA
 terrain_AquariumTankWaterbed
 Prop_PipeA
 terrain_AqWaterbed03
 Car_swordfish03
 Car_swordfish06
 Car_swordfish01
 Prop_PipeA
 Prop_PipeA
 Car_swordfish05
 Prop_PipeA
 Prop_PipeA
 Prop_PipeA
 Prop_PipeA
 Prop_PipeA
 Prop_PipeA
 Prop_PipeA
 terrain_DummyCausticLC
 terrain_AqFrontWall02
 terrain_OutWall
 terrain_AirLockB
 terrain_AqFrontWaterbed01
 terrain_AqWaterSurface
 Prop_PipeA
 terrain_GlassAirLockA
 terrain_GlassFront
 terrain_shadow01
 terrain_BackgroundGrass
 terrain_buildings05
 terrain_haze
 terrain_HutSafari_005
 terrain_HutSafari_004
 terrain_HutSafari_003
 terrain_HutSafari_002
 terrain_HutSafari_001
 terrain_SafariSign01
 Prop_TrackSupport10
 terrain_nest
 terrain_lionprnt_008
 terrain_lionprnt_007
 terrain_lionprnt_006
 terrain_lionprnt_005
 terrain_lionprnt_004
 Prop_smalltree26
 Prop_smalltree25
 Prop_smalltree24
 Prop_smalltree23
 Prop_smalltree22
 Prop_smalltree21
 Prop_smalltree20
 Prop_smalltree19
 Prop_smalltree18
 Prop_smalltree17
 Prop_smalltree16
 Prop_smalltree15
 Prop_smalltree14
 Prop_smalltree13
 Prop_smalltree12
 Prop_smalltree11
 Prop_smalltree10
 Prop_smalltree09
 Prop_smalltree08
 Prop_smalltree07
 Prop_smalltree06
 Prop_smalltree05
 Prop_smalltree04
 Prop_smalltree03
 Prop_smalltree02
 Prop_smalltree01
 terrain_STunnelEnd01
 terrain_STunnelEnd
 terrain_shadow02
 Dynamics_RockB03
 Dynamics_RockB02
 Dynamics_RockB01
 Dynamics_Rock03
 Dynamics_Rock02
 Dynamics_Rock01
 terrain_plnt001
 terrain_lionPrnt_003
 terrain_lionPrnt_002
 terrain_lionPrnt_001
 terrain_Mplnt001
 terrain_flipSafariBowl
 terrain_smallplnt54
 terrain_smallplnt50
 terrain_smallplnt47
 terrain_smallplnt41
 terrain_smallplnt38
 terrain_smallplnt34
 terrain_plnt26
 terrain_plnt22
 terrain_plnt17
 terrain_bigplnt21
 terrain_bigplnt16
 terrain_bigplnt14
 terrain_plnt13
 terrain_smallplnt29
 terrain_smallplnt26
 terrain_smallplnt18
 terrain_smallplnt09
 terrain_smallplnt05
 terrain_bigplnt_001
 terrain_bigplnt04
 terrain_drygrass009
 terrain_shadow04
 terrain_HutSafari009
 terrain_HutSafari008
 terrain_HutSafari007
 terrain_HutSafari006
 terrain_HutSafari010
 terrain_HutSafari004
 terrain_HutSafari001
 terrain_HutSafari003
 terrain_HutSafari002
 terrain_RockSafari18
 Prop_TrackSupport09
 Prop_TrackSupport08
 Prop_TrackSupport07
 Prop_TrackSupport06
 Prop_TrackSupport01
 Prop_TrackSupport04
 Prop_TrackSupport03
 Prop_TrackSupport02
 terrain_RockSafari17
 terrain_RockSafari16
 terrain_RockSafari13
 terrain_RockSafari12
 terrain_SafariTracks
 Prop_SavannaTree
 terrain_SafariQpipe01
 terrain_DeadTree02
 terrain_DeadTree04
 terrain_DeadTree03
 terrain_DeadTree01
 Prop_SavannaTree04
 Prop_SavannaTree03
 Prop_SavannaTree02
 Prop_SavannaTree01
 terrain_buildings04
 terrain_buildings03
 terrain_buildings02
 terrain_buildings01
 terrain_SafariQpipe14
 terrain_SafariQpipe08
 terrain_SafariQpipe
 terrain_SafariDeck07
 terrain_SafariQpipe07
 terrain_SafariQpipe13
 terrain_SafariQpipe02
 terrain_SafariQpipe10
 terrain_SafariQpipe16
 terrain_SafariLRamp02
 terrain_SafariSign02
 terrain_SafariWall
 terrain_RockSafari11
 terrain_RockSafari09
 terrain_RockSafari08
 terrain_RockSafari07
 terrain_RockSafari05
 terrain_RockSafari04
 terrain_RockSafari03
 terrain_RockSafari02
 terrain_RockSafari01
 terrain_SafariWall
 terrain_SafariQpipe
 terrain_SafariColumnB03
 terrain_SafariColumnB11
 terrain_SafariColumnB08
 terrain_SafariColumnB07
 terrain_SafariColumnB06
 terrain_SafariColumnB05
 terrain_SafariColumnB04
 terrain_SafariColumnB
 terrain_SafariColumnB02
 terrain_SafariColumnB09
 terrain_SafariColumnB10
 terrain_SafariColumnA01
 terrain_SafariColumnA08
 terrain_SafariColumnA07
 terrain_SafariColumnA06
 terrain_SafariColumnA05
 terrain_SafariColumnA04
 terrain_SafariColumnA03
 terrain_SafariColumnA02
 terrain_SafariColumnA
 terrain_SafariBowl
 Prop_grassC21
 Prop_GrassD33
 Prop_GrassE30
 Prop_GrassB29
 Prop_GrassD32
 Prop_GrassB28
 Prop_GrassD31
 Prop_grassC20
 Prop_GrassD30
 Prop_GrassA20
 Prop_GrassE29
 Prop_GrassE28
 Prop_GrassA19
 Prop_grassC19
 terrain_TrstationGrindB02
 terrain_TrstationGrindB01
 terrain_SignM02
 terrain_SignM01
 terrain_SignA02
 Prop_Planter02
 Prop_GrassDS07
 Prop_GrassBS11
 Prop_GrassCS12
 Prop_grassAS05
 Prop_GrassDS08
 Prop_GrassBS12
 Prop_GrassCS13
 Prop_GrassDS09
 Prop_GrassBS13
 Prop_GrassES05
 Prop_GrassCS14
 Prop_GrassBS14
 Prop_GrassBS15
 Prop_grassAS06
 Prop_GrassCS15
 Prop_GrassES06
 Prop_GrassCS16
 Prop_GrassDS11
 Prop_GrassBS03
 Prop_GrassCS02
 Prop_grassAS01
 Prop_GrassBS01
 Prop_GrassES01
 Prop_GrassCS03
 Prop_GrassCS04
 Prop_GrassBS02
 Prop_GrassES02
 Prop_GrassBS04
 Prop_GrassDS01
 Prop_GrassDS02
 Prop_GrassCS05
 Prop_GrassBS05
 Prop_GrassCS06
 Prop_grassAS02
 Prop_GrassDS03
 Prop_Planter
 Prop_GrassDS10
 Prop_GrassDS06
 Prop_GrassBS06
 Prop_GrassCS07
 Prop_grassAS03
 Prop_GrassDS04
 Prop_GrassBS09
 Prop_GrassCS08
 Prop_GrassDS05
 Prop_GrassBS07
 Prop_GrassES03
 Prop_GrassCS09
 Prop_GrassBS08
 Prop_GrassBS10
 Prop_grassAS04
 Prop_GrassCS10
 Prop_GrassES04
 Prop_GrassCS11
 Prop_Planter01
 Prop_GrassBS16
 terrain_buildings09
 terrain_buildings08
 terrain_buildings07
 terrain_buildings06
 terrain_buildings04
 terrain_SignA01
 terrain_SignS01
 Prop_SafariSign02
 Prop_SafariSign01
 terrain_SignA
 terrain_SignS
 terrain_SignA
 terrain_SignM
 terrain_rope03
 Prop_AfricanSign02
 Prop_AfricanSign01
 terrain_rope02
 Prop_AfricanSign
 terrain_rope01
 terrain_SignP
 terrain_rope
 Prop_grassC18
 Prop_GrassA18
 Prop_GrassD29
 Prop_GrassD28
 Prop_GrassB27
 Prop_GrassE27
 Prop_GrassD26
 Prop_grassC17
 Prop_GrassE26
 Prop_GrassB26
 Prop_GrassD05
 Prop_grassC16
 Prop_GrassA17
 Prop_GrassB25
 Prop_GrassE25
 Prop_GrassD24
 Prop_GrassD23
 Prop_GrassD11
 Prop_GrassE24
 Prop_GrassB24
 Prop_grassC15
 Prop_grassC14
 Prop_GrassA16
 Prop_GrassB23
 Prop_GrassA15
 Prop_GrassD22
 Prop_GrassE23
 Prop_GrassE22
 Prop_GrassB22
 Prop_GrassCT07
 Prop_GrassD21
 Prop_GrassD20
 Prop_GrassD10
 Prop_GrassE21
 Prop_GrassB21
 Prop_grassC13
 Prop_grassC12
 Prop_GrassA14
 Prop_GrassB20
 Prop_GrassA13
 Prop_GrassD19
 Prop_GrassE20
 Prop_GrassE19
 Prop_GrassB19
 Prop_GrassCT06
 Prop_GrassD18
 Prop_GrassD17
 Prop_GrassD09
 Prop_GrassE18
 Prop_GrassB18
 Prop_grassC11
 Prop_grassC10
 Prop_GrassA12
 Prop_GrassB17
 Prop_GrassA11
 Prop_GrassD16
 Prop_GrassE17
 Prop_GrassE16
 Prop_GrassB16
 Prop_GrassCT05
 Prop_GrassD15
 Prop_GrassD14
 Prop_GrassD08
 Prop_GrassE15
 Prop_GrassB15
 Prop_grassC09
 Prop_grassC08
 Prop_GrassA10
 Prop_GrassB14
 Prop_GrassA09
 Prop_GrassD13
 Prop_GrassE14
 Prop_GrassE13
 Prop_GrassB13
 Prop_GrassCT04
 Prop_GrassD12
 Prop_GrassD07
 Prop_GrassE12
 Prop_GrassB12
 Prop_grassC07
 Prop_grassC06
 Prop_GrassD11
 Prop_GrassCT03
 Prop_GrassB11
 Prop_GrassA08
 Prop_GrassD10
 Prop_GrassE11
 Prop_GrassE10
 Prop_GrassB10
 Prop_GrassA07
 Prop_GrassD09
 Prop_GrassD06
 Prop_GrassE09
 Prop_GrassB09
 Prop_grassC05
 Prop_grassC04
 Prop_GrassD08
 Prop_GrassCT02
 Prop_GrassB08
 Prop_GrassA06
 Prop_GrassD07
 Prop_GrassE08
 Prop_GrassE07
 Prop_GrassB07
 Prop_GrassA05
 Prop_fence04
 Prop_fence03
 Prop_fenceT04
 Prop_fenceT03
 Prop_GrassE06
 Prop_GrassB06
 Prop_GrassE05
 Prop_GrassA04
 Prop_GrassCT01
 Prop_GrassD06
 Prop_grassC03
 Prop_GrassB05
 Prop_GrassD05
 Prop_GrassD05
 Prop_GrassA03
 Prop_GrassB04
 Prop_GrassE04
 Prop_GrassD04
 Prop_grassC02
 Prop_fenceT02
 Prop_fence02
 Prop_fence01
 Prop_fenceT01
 Prop_grassC01
 Prop_GrassD04
 Prop_GrassD01
 Prop_GrassE01
 Prop_GrassB03
 Prop_GrassE02
 Prop_GrassB01
 Prop_GrassA02
 Prop_GrassD03
 Prop_GrassA01
 Prop_GrassD02
 Prop_GrassB02
 Prop_GrassE03
 Prop_grassC
 Prop_GrassCT
 panorama_zoo
 Prop_Vpole04
 terrain_TrstationRope02
 Prop_Vpole09
 Prop_Vpole08
 Prop_Vpole07
 Prop_Vpole06
 Prop_Vpole05
 Prop_Vpole27
 terrain_TrstationRope01
 Prop_Vpole26
 Prop_Vpole25
 Prop_Vpole24
 Prop_Vpole23
 Prop_Vpole22
 Prop_Vpole15
 terrain_TrstationRope04
 Prop_Vpole14
 Prop_Vpole13
 Prop_Vpole12
 Prop_Vpole11
 Prop_Vpole10
 Prop_Vpole21
 terrain_TrstationRope03
 Prop_Vpole20
 Prop_Vpole19
 Prop_Vpole18
 Prop_Vpole17
 Prop_Vpole16
 terrain_rope03
 Prop_Vpole03
 Prop_Vpole02
 Prop_Vpole01
 Prop_BenchA22
 terrain_MoundPlanter03
 Prop_Penguin12
 Prop_Penguin11
 Prop_Penguin10
 Prop_Penguin09
 Prop_Penguin08
 Prop_Penguin07
 Prop_Penguin06
 Prop_Penguin05
 Prop_Penguin04
 Prop_Penguin03
 Prop_Penguin02
 Prop_PenguinPole04
 Prop_PenguinPole03
 Prop_PenguinPole02
 Prop_PenguinPole01
 Prop_Penguin01
 Prop_BananaTree12
 Car_Tram05
 Car_Tram04
 Prop_BananaTree11
 Prop_BananaTree10
 Prop_BananaTree09
 terrain_Planter10
 Dynamics_PopcrnD01
 Prop_BananaTree08
 Prop_BananaTree07
 Car_Tram02
 Car_Tram01
 Prop_Umbrella12
 terrain_PopcrnGrind
 Dynamics_PopcrnB
 Dynamics_PopcrnC02
 Dynamics_PopcrnC03
 Dynamics_PopcrnA
 Dynamics_PopcrnD
 Dynamics_PopcrnC01
 terrain_DummyCausticLA
 terrain_DummyCausticLB
 terrain_DummyCausticLC
 terrain_FountainWater
 Prop_BenchA21
 Prop_ShutPiece35
 Prop_ShutPiece34
 Prop_ShutPiece33
 Prop_ShutPiece32
 Prop_ShutPiece31
 Prop_ShutPiece30
 Prop_ShutPiece29
 Prop_ShutPiece28
 Prop_ShutPiece27
 Prop_ShutPiece26
 Prop_ShutPiece25
 Prop_ShutPiece24
 Prop_ShutPiece23
 Prop_ShutPiece22
 Prop_ShutPiece21
 Prop_ShutPiece20
 Prop_ShutPiece19
 Prop_ShutPiece01
 Prop_RopePost09
 Prop_BenchA20
 Prop_BenchA19
 Prop_BenchA18
 Prop_BenchA17
 Prop_RopePost08
 Prop_RopePost07
 Prop_RopePost06
 Prop_BenchA12
 Prop_BenchA11
 Prop_BenchA06
 terrain_Qpipe07
 terrain_Qpipe06
 terrain_Planter12
 Prop_BenchA05
 Prop_BenchA02
 Prop_BenchA01
 Prop_Umbrella11
 Prop_Umbrella10
 Prop_Umbrella09
 Prop_Umbrella08
 terrain_Qpipe05
 terrain_Pizza
 terrain_rope01
 Prop_TrstationGrindA01
 Prop_TrstationGrindA
 terrain_rope02
 terrain_Hpole02
 Prop_RopePost05
 terrain_Hpole01
 terrain_Hpole
 Prop_RopePost04
 Prop_RopePost03
 Prop_RopePost02
 Prop_RopePost01
 Prop_ShutGrindA06
 Prop_ShutGrindA05
 Prop_ShutGrindA04
 terrain_Qpipe04
 Prop_ShutGrindA01
 Prop_ShutGrindA02
 Prop_ShutGrindA03
 terrain_ShutHpost04
 terrain_ShutHpost03
 terrain_ShutHpost02
 terrain_ShutHpost01
 terrain_ShutHpost
 Prop_ShutPost01
 Prop_ShutPost02
 Prop_ShutPost03
 Prop_ShutPost04
 Prop_ShutPost05
 Prop_ShutPost10
 Prop_ShutPost06
 Prop_ShutPost07
 Prop_ShutPost08
 Prop_ShutPost09
 terrain_ShutGrind
 terrain_Qpipe03
 terrain_hedge124
 terrain_StationSign02
 terrain_StationSign01
 Prop_TrstationGrindC03
 Prop_TrstationGrindC01
 Prop_TrstationGrindC02
 terrain_TrstationGrindB
 Prop_HutPillarB02
 terrain_thatch01
 terrain_thatch
 Prop_HutPillarB01
 Prop_HutPillarB
 terrain_TrstationGrind
 terrain_Qpipe02
 terrain_MoundPlanter04
 terrain_MoundPlanter02
 terrain_MoundPlanter01
 terrain_Qpipe01
 terrain_PenguinParapet02
 terrain_IceCreamGrind
 Prop_Cherry01
 Prop_Cherry01
 Prop_Umbrella07
 Prop_WtreePlanter02
 Prop_WtreePlanter03
 Prop_WtreePlanter04
 Prop_WtreePlanter01
 Prop_TrackSupportP06
 terrain_tracks
 Prop_TrackSupportP05
 Prop_TrackSupportP04
 Prop_TrackSupportP03
 Prop_TrackSupportP02
 Prop_TrackSupportP01
 terrain_Planter09
 terrain_Planter11
 Dynamics_Ball
 terrain_Fountain
 Prop_Umbrella05
 Prop_Umbrella04
 Prop_Umbrella03
 terrain_EntranceBuilding01
 terrain_EntranceBuilding03
 Prop_Gate01
 Prop_Gate
 Prop_ElephantBowl11
 Prop_ElphntGrindA02
 Prop_ElphntGrindA04
 Prop_ElephantBowl10
 Prop_ElphntGrindB05
 Prop_ElphntGrindB04
 terrain_ElephantRoller03
 Prop_ElephantBowl09
 Prop_ElphntGrindA03
 Prop_ElphntGrindA06
 Prop_ElephantBowl
 terrain_ElephantRoller01
 Prop_ElphntGrindB03
 Prop_ElphntGrindB02
 terrain_ElephantRoller
 Prop_ElephantBowl07
 Prop_ElphntGrindA01
 Prop_ElphntGrindB01
 Prop_ElphntGrindB06
 terrain_PopcornShackPot
 Prop_HutPillar16
 Prop_HutPillar15
 terrain_PopcrnShack
 Prop_ElphntGrindA05
 terrain_hedge113
 Prop_ElephantBowl01
 Prop_SealBase03
 Prop_SealB
 Prop_SealBase02
 Prop_SealBase01
 Prop_SealBase04
 terrain_pillar16
 terrain_pillar15
 terrain_pillar13
 terrain_pillar12
 terrain_pillar11
 terrain_pillar10
 terrain_pillar09
 terrain_pillar14
 terrain_pillar02
 terrain_pillar03
 terrain_pillar04
 terrain_pillar05
 terrain_pillar06
 terrain_pillar07
 terrain_pillar08
 terrain_pillar09
 terrain_ShutRoof
 Prop_HutPillar14
 Prop_HutPillar13
 Prop_HutPillar12
 Prop_HutPillar11
 Prop_HutPillar10
 Prop_HutPillar01
 Prop_HutPillar08
 Prop_HutPillar07
 Prop_HutPillar06
 Prop_HutPillar05
 Prop_HutPillar04
 Prop_HutPillar03
 terrain_pillar35
 terrain_pillar18
 terrain_pillar19
 terrain_pillar20
 terrain_pillar21
 terrain_pillar22
 terrain_pillar23
 terrain_pillar29
 terrain_pillar30
 terrain_pillar31
 terrain_pillar32
 terrain_pillar33
 terrain_pillar34
 terrain_pillar36
 terrain_pillar37
 terrain_pillar38
 terrain_pillar39
 terrain_pillar40
 terrain_pillar41
 terrain_pillar42
 terrain_pillar43
 terrain_pillar44
 terrain_pillar01
 terrain_Planter03
 terrain_Planter05
 terrain_Planter08
 terrain_hedge04
 terrain_hedge02
 terrain_ZooGate
 terrain_ZooGate01
 terrain_Planter06
 terrain_EntranceTower
 terrain_hedge111
 terrain_Planter02
 terrain_Qpipe
 terrain_PenguinParapet
 terrain_Planter04
 Prop_HutPillar02
 Prop_HutPillar09
 terrain_AfricanHut
 terrain_Planter07
 terrain_PizzaShack
 terrain_hedge
 Prop_Umbrella02
 Prop_Umbrella01
 Prop_Umbrella06
 terrain_IceCreamShack
 terrain_IceCreamSpoon
 terrain_PenguinSign
 terrain_IceCreamBoy
 terrain_IceCream
 terrain_groundA
 terrain_ground01
 Prop_BananaTree05
 Prop_BananaTree04
 Prop_BananaTree03
 Prop_BananaTree02
 Prop_BananaTree01
 Prop_BananaTree06
 Prop_Elephant16
 Prop_Elephant22
 Prop_Elephant23
 Prop_Elephant24
 Prop_Elephant26
 Prop_Elephant27
 Prop_Elephant29
 Prop_Elephant30
 Prop_Elephant32
 Prop_Elephant33
 Prop_Elephant34
 Prop_Elephant35
 Prop_Elephant37
 Prop_Elephant38
 Prop_Elephant39
 Prop_Elephant40
 Prop_Elephant43
 Prop_Elephant44
 Prop_SealC01
 Prop_SealC02
 Prop_SealC03
 Prop_SealC04
 Prop_SealC05
 Prop_SealC06
 Prop_SealC07
 Prop_SealC08
 Prop_SealC09
 Prop_BabyElephant01
 Prop_BabyElephant02
 Prop_BabyElephant03
 Prop_BabyElephant04
 Prop_BabyElephant05
 Prop_BabyElephant06
 Prop_BabyElephant07
 Prop_BabyElephant08
 Prop_BabyElephant09
 Prop_BabyElephant10
 Prop_Monkey01
 Prop_Monkey02
 Prop_Monkey03
 Prop_Monkey04
 Prop_Monkey05
 Prop_Monkey06
 Prop_Monkey07
 Prop_Monkey08
 Prop_SealA
 Prop_SealA01
 Prop_SealA02
 Prop_SealA03

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 collision_qpipe04-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_trunkqpipe01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_wall01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_rocks03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_rocks05-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_TankUnderDolphin-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 Collision_BlueWhale-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_UnderWhaleTank-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_AirLockB-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 Collision_ZooGate-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_PizzaShack-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 scriptPropDef_helper-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_ButtonHack-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_GrindHandle-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_playerOne-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_Respawn-Low number of vertices in object (8, Optimum is > 256) 
 Collision_WillowTrunk-Low number of vertices in object (157, Optimum is > 256) 
 AnimPropDef_SafariDoor-Low number of vertices in object (8, Optimum is > 256) 
 DoorL-Low number of vertices in object (144, Optimum is > 256) 
 DoorL-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 Collision_SafariDoorR-Low number of vertices in object (8, Optimum is > 256) 
 DoorR-Low number of vertices in object (140, Optimum is > 256) 
 DoorR-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 Collision_SafariDoorL-Low number of vertices in object (8, Optimum is > 256) 
 animPropDef_smallDoor-Low number of vertices in object (8, Optimum is > 256) 
 doorL-Low number of vertices in object (18, Optimum is > 256) 
 Collision_doorL-Low number of vertices in object (18, Optimum is > 256) 
 doorR -Low number of vertices in object (18, Optimum is > 256) 
 Collision_doorR-Low number of vertices in object (18, Optimum is > 256) 
 scriptobj_playerone-Low number of vertices in object (8, Optimum is > 256) 
 terrain_waterfallbowl-Low number of vertices in object (213, Optimum is > 256) 
 PropDef_treering-Low number of vertices in object (162, Optimum is > 256) 
 collision_treering-Low number of vertices in object (50, Optimum is > 256) 
 terrain_tunnel03-Low number of vertices in object (69, Optimum is > 256) 
 PropDef_MonkeyRoof-High vertex to face ratio (2.325967, Optimum is < 2.000000) - poor stripping 
 terrain_tunnel02-Low number of vertices in object (65, Optimum is > 256) 
 terrain_bowlroller-Low number of vertices in object (164, Optimum is > 256) 
 terrain_treevine02-Low number of vertices in object (63, Optimum is > 256) 
 terrain_treefoliage19-Low number of vertices in object (196, Optimum is > 256) 
 terrain_treefoliage19-High vertex to face ratio (2.979592, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery24-Low number of vertices in object (252, Optimum is > 256) 
 collision_treescenery24-Low number of vertices in object (76, Optimum is > 256) 
 terrain_treevine20-Low number of vertices in object (56, Optimum is > 256) 
 terrain_fountainbasin-Low number of vertices in object (21, Optimum is > 256) 
 terrain_treevine04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_treevine03-Low number of vertices in object (140, Optimum is > 256) 
 terrain_treefoliage18-Low number of vertices in object (88, Optimum is > 256) 
 terrain_treefoliage18-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery23-Low number of vertices in object (225, Optimum is > 256) 
 collision_treescenery23-Low number of vertices in object (117, Optimum is > 256) 
 terrain_WaterFallC-Low number of vertices in object (24, Optimum is > 256) 
 terrain_WaterFallA-Low number of vertices in object (40, Optimum is > 256) 
 terrain_WaterFallB-Low number of vertices in object (24, Optimum is > 256) 
 terrain_waterfall-Low number of vertices in object (189, Optimum is > 256) 
 collision_monkeysign01-Low number of vertices in object (30, Optimum is > 256) 
 terrain_treefoliage17-Low number of vertices in object (88, Optimum is > 256) 
 terrain_treefoliage17-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery22-Low number of vertices in object (224, Optimum is > 256) 
 collision__treescenery22-Low number of vertices in object (65, Optimum is > 256) 
 collision__treescenery22-High vertex to face ratio (2.028571, Optimum is < 2.000000) - poor stripping 
 collision_spineqpipe-Low number of vertices in object (94, Optimum is > 256) 
 terrain_grass82-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass82-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass81-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass81-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass80-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass80-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass79-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass79-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass78-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass78-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery21-Low number of vertices in object (225, Optimum is > 256) 
 collision_treescenery21-Low number of vertices in object (76, Optimum is > 256) 
 terrain_treefoliage16-Low number of vertices in object (88, Optimum is > 256) 
 terrain_treefoliage16-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_monkeyvine02-Low number of vertices in object (161, Optimum is > 256) 
 terrain_monkeyvine01-Low number of vertices in object (147, Optimum is > 256) 
 terrain_treefoliage15-Low number of vertices in object (84, Optimum is > 256) 
 terrain_treefoliage15-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery20-Low number of vertices in object (159, Optimum is > 256) 
 collision_treescenery20-Low number of vertices in object (48, Optimum is > 256) 
 terrain_treefoliage14-Low number of vertices in object (84, Optimum is > 256) 
 terrain_treefoliage14-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery19-Low number of vertices in object (159, Optimum is > 256) 
 collision_treescenery19-Low number of vertices in object (48, Optimum is > 256) 
 terrain_treefoliage13-Low number of vertices in object (84, Optimum is > 256) 
 terrain_treefoliage13-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery18-Low number of vertices in object (159, Optimum is > 256) 
 collision_treescenery18-Low number of vertices in object (49, Optimum is > 256) 
 terrain_treefoliage12-Low number of vertices in object (84, Optimum is > 256) 
 terrain_treefoliage12-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery17-Low number of vertices in object (159, Optimum is > 256) 
 collision_tree-Low number of vertices in object (43, Optimum is > 256) 
 terrain_treescenery16-Low number of vertices in object (138, Optimum is > 256) 
 collision_treescenery16-Low number of vertices in object (69, Optimum is > 256) 
 terrain_treefoliage11-Low number of vertices in object (56, Optimum is > 256) 
 terrain_treefoliage11-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_treefoliage10-Low number of vertices in object (96, Optimum is > 256) 
 terrain_treefoliage10-High vertex to face ratio (2.958333, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery07-Low number of vertices in object (253, Optimum is > 256) 
 collision_treescenery25-Low number of vertices in object (76, Optimum is > 256) 
 terrain_treefoliage09-Low number of vertices in object (88, Optimum is > 256) 
 terrain_treefoliage09-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery15-Low number of vertices in object (225, Optimum is > 256) 
 collision_treescenery25-Low number of vertices in object (76, Optimum is > 256) 
 terrain_treefoliage08-Low number of vertices in object (88, Optimum is > 256) 
 terrain_treefoliage08-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery14-Low number of vertices in object (224, Optimum is > 256) 
 collision_treescenery25-Low number of vertices in object (71, Optimum is > 256) 
 terrain_treescenery13-Low number of vertices in object (225, Optimum is > 256) 
 collision_treescenery13-Low number of vertices in object (76, Optimum is > 256) 
 terrain_treefoliage01-Low number of vertices in object (88, Optimum is > 256) 
 terrain_treefoliage01-High vertex to face ratio (2.954545, Optimum is < 2.000000) - poor stripping 
 terrain_treefoliage07-Low number of vertices in object (108, Optimum is > 256) 
 terrain_treefoliage07-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery12-Low number of vertices in object (253, Optimum is > 256) 
 collision_treescenery12-Low number of vertices in object (76, Optimum is > 256) 
 terrain_treefoliage06-Low number of vertices in object (108, Optimum is > 256) 
 terrain_treefoliage06-High vertex to face ratio (2.962963, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery11-Low number of vertices in object (252, Optimum is > 256) 
 collision_treescenery11-Low number of vertices in object (96, Optimum is > 256) 
 terrain_treefoliage05-Low number of vertices in object (84, Optimum is > 256) 
 terrain_treefoliage05-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery10-Low number of vertices in object (215, Optimum is > 256) 
 collision_treescenery10-Low number of vertices in object (82, Optimum is > 256) 
 terrain_grass77-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass77-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass76-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass76-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass75-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass75-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass74-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass74-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass73-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass73-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass72-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass72-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass71-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass71-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass70-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass70-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass69-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass69-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass68-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass68-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass67-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass67-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass66-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass66-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass65-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass65-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass64-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass64-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass63-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass63-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass62-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass62-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass61-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass61-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass60-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass60-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass59-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass59-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass58-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass58-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass57-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass57-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass56-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass56-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass55-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass55-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass54-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass54-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass53-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass53-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass52-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass52-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery08-Low number of vertices in object (138, Optimum is > 256) 
 collision_treescenery08-Low number of vertices in object (69, Optimum is > 256) 
 terrain_treefoliage04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_treefoliage04-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_grass51-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass51-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery01-Low number of vertices in object (253, Optimum is > 256) 
 collision_treescenery01-Low number of vertices in object (87, Optimum is > 256) 
 terrain_grass50-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass50-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass49-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass49-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass48-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass48-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_treefoliage03-Low number of vertices in object (56, Optimum is > 256) 
 terrain_treefoliage03-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery05-Low number of vertices in object (151, Optimum is > 256) 
 collision_treescenery25-Low number of vertices in object (74, Optimum is > 256) 
 terrain_grass47-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass47-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass46-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass46-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass45-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass45-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass44-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass44-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass43-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass43-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass42-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass42-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass41-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass41-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass40-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass40-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass39-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass39-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass38-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass38-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass37-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass37-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass36-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass36-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass35-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass35-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass34-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass34-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass33-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass33-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass32-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass32-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass31-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass31-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass30-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass30-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass29-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass29-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass28-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass28-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass27-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass27-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass26-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass26-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass25-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass25-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass24-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass24-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass23-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass23-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass22-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass22-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass21-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass21-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass20-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass20-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass19-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass19-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass18-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass18-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass17-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass17-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_treefoliage02-Low number of vertices in object (196, Optimum is > 256) 
 terrain_treefoliage02-High vertex to face ratio (2.979592, Optimum is < 2.000000) - poor stripping 
 terrain_grass16-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass16-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass15-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass15-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass14-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass14-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass13-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass13-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass12-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass12-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass11-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass11-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass10-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass10-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass09-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass09-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass08-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass08-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass07-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass07-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass06-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass06-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass05-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass05-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass04-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass03-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_grass02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_grass02-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery04-Low number of vertices in object (78, Optimum is > 256) 
 collision_treescenery25-Low number of vertices in object (78, Optimum is > 256) 
 terrain_boulder-Low number of vertices in object (132, Optimum is > 256) 
 collision_boulder-Low number of vertices in object (132, Optimum is > 256) 
 terrain_trunkqpipe02-Low number of vertices in object (182, Optimum is > 256) 
 collision_qpipe04-Low number of vertices in object (117, Optimum is > 256) 
 terrain_planter-Low number of vertices in object (126, Optimum is > 256) 
 terrain_planter-High vertex to face ratio (2.592105, Optimum is < 2.000000) - poor stripping 
 terrain_treescenery02-Low number of vertices in object (215, Optimum is > 256) 
 collision_treescenery02-Low number of vertices in object (138, Optimum is > 256) 
 collision_treescenery02-High vertex to face ratio (2.015385, Optimum is < 2.000000) - poor stripping 
 terrain_roofnetting-Low number of vertices in object (155, Optimum is > 256) 
 terrain_roofnetting-High vertex to face ratio (2.184615, Optimum is < 2.000000) - poor stripping 
 terrain_trunkqpipe01-Low number of vertices in object (182, Optimum is > 256) 
 collision_trunkqpipe01-Low number of vertices in object (117, Optimum is > 256) 
 decal_groundD-Low number of vertices in object (51, Optimum is > 256) 
 decal_treeshadow01-Low number of vertices in object (72, Optimum is > 256) 
 terrain_rootgrind02-Low number of vertices in object (203, Optimum is > 256) 
 collision_treeroller-Low number of vertices in object (69, Optimum is > 256) 
 collision_treeroller-High vertex to face ratio (2.809524, Optimum is < 2.000000) - poor stripping 
 terrain_monkeyrollin-Low number of vertices in object (57, Optimum is > 256) 
 decal_groundB-Low number of vertices in object (12, Optimum is > 256) 
 decal_groundB-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_monkeymoat-Low number of vertices in object (164, Optimum is > 256) 
 terrain_tracks-Low number of vertices in object (101, Optimum is > 256) 
 terrain_tracks-High vertex to face ratio (2.414286, Optimum is < 2.000000) - poor stripping 
 terrain_wall-Low number of vertices in object (33, Optimum is > 256) 
 terrain_wall-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 decal_wall-Low number of vertices in object (18, Optimum is > 256) 
 terrain_wall01-Low number of vertices in object (28, Optimum is > 256) 
 terrain_wall01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_wall01-Low number of vertices in object (30, Optimum is > 256) 
 terrain_OuterWall-Low number of vertices in object (12, Optimum is > 256) 
 terrain_OuterWall-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 terrain_Rocks06-Low number of vertices in object (133, Optimum is > 256) 
 terrain_Rocks03-Low number of vertices in object (176, Optimum is > 256) 
 terrain_Rocks03-High vertex to face ratio (2.353535, Optimum is < 2.000000) - poor stripping 
 collision_rocks03-Low number of vertices in object (158, Optimum is > 256) 
 collision_rocks03-High vertex to face ratio (2.031250, Optimum is < 2.000000) - poor stripping 
 terrain_Rocks05-Low number of vertices in object (141, Optimum is > 256) 
 terrain_Rocks05-High vertex to face ratio (2.290541, Optimum is < 2.000000) - poor stripping 
 collision_rocks05-Low number of vertices in object (117, Optimum is > 256) 
 collision_rocks05-High vertex to face ratio (2.078947, Optimum is < 2.000000) - poor stripping 
 terrain_Ice-Low number of vertices in object (131, Optimum is > 256) 
 terrain_PenguinSign-Low number of vertices in object (71, Optimum is > 256) 
 collision_PenguinStatue-Low number of vertices in object (222, Optimum is > 256) 
 terrain_GrindSupport24-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport23-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport22-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport21-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport20-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport19-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport18-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport17-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport16-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport15-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport14-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport13-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport12-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport11-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport10-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport09-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport08-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport07-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport05-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport03-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_GrindSupport01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Ice-Low number of vertices in object (61, Optimum is > 256) 
 terrain_PenguinGrind05-Low number of vertices in object (167, Optimum is > 256) 
 terrain_PenguinGrind04-Low number of vertices in object (209, Optimum is > 256) 
 terrain_PenguinGrind03-Low number of vertices in object (165, Optimum is > 256) 
 terrain_PenguinGrind01-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinGrind02-Low number of vertices in object (221, Optimum is > 256) 
 terrain_ice-Low number of vertices in object (32, Optimum is > 256) 
 terrain_iceT-Low number of vertices in object (32, Optimum is > 256) 
 terrain_IceT01-Low number of vertices in object (34, Optimum is > 256) 
 terrain_IceT-Low number of vertices in object (34, Optimum is > 256) 
 terrain_RockA06-Low number of vertices in object (34, Optimum is > 256) 
 terrain_RockD05-Low number of vertices in object (30, Optimum is > 256) 
 terrain_IceT-Low number of vertices in object (70, Optimum is > 256) 
 terrain_RockA05-Low number of vertices in object (28, Optimum is > 256) 
 terrain_RockA05-Low number of vertices in object (24, Optimum is > 256) 
 terrain_RockA04-Low number of vertices in object (21, Optimum is > 256) 
 terrain_IceT-Low number of vertices in object (76, Optimum is > 256) 
 terrain_IceT-High vertex to face ratio (2.293103, Optimum is < 2.000000) - poor stripping 
 terrain_IceC-Low number of vertices in object (53, Optimum is > 256) 
 terrain_IceTC-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Ice-Low number of vertices in object (9, Optimum is > 256) 
 terrain_Ice-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 terrain_IceT-Low number of vertices in object (9, Optimum is > 256) 
 terrain_IceT-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 terrain_IceA-Low number of vertices in object (33, Optimum is > 256) 
 terrain_IceB-Low number of vertices in object (43, Optimum is > 256) 
 terrain_IceB-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 terrain_IceBT-Low number of vertices in object (49, Optimum is > 256) 
 terrain_IceT-Low number of vertices in object (53, Optimum is > 256) 
 terrain_RockD04-Low number of vertices in object (24, Optimum is > 256) 
 terrain_RockD03-Low number of vertices in object (28, Optimum is > 256) 
 terrain_RockA04-Low number of vertices in object (46, Optimum is > 256) 
 terrain_Object01-Low number of vertices in object (71, Optimum is > 256) 
 terrain_RockD02-Low number of vertices in object (29, Optimum is > 256) 
 terrain_Ice-Low number of vertices in object (30, Optimum is > 256) 
 terrain_rock-Low number of vertices in object (52, Optimum is > 256) 
 terrain_IceAT-Low number of vertices in object (48, Optimum is > 256) 
 terrain_RockA02-Low number of vertices in object (47, Optimum is > 256) 
 terrain_PenguinExhibitRoof25-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof25-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof24-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof24-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof23-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof23-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof22-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof22-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof21-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof21-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof20-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof20-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof19-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof19-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinRoof-Low number of vertices in object (179, Optimum is > 256) 
 terrain_PenguinRoof-High vertex to face ratio (2.198413, Optimum is < 2.000000) - poor stripping 
 Collision_PenguinRoof-Low number of vertices in object (45, Optimum is > 256) 
 Collision_PenguinRoof-High vertex to face ratio (3.800000, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinExhibitRoof01-Low number of vertices in object (236, Optimum is > 256) 
 terrain_PenguinExhibitRoof01-High vertex to face ratio (2.415493, Optimum is < 2.000000) - poor stripping 
 terrain_tunnel-Low number of vertices in object (108, Optimum is > 256) 
 decal_tunnel-Low number of vertices in object (22, Optimum is > 256) 
 terrain_wall-Low number of vertices in object (34, Optimum is > 256) 
 terrain_pilon-Low number of vertices in object (36, Optimum is > 256) 
 terrain_pilon-High vertex to face ratio (3.111111, Optimum is < 2.000000) - poor stripping 
 terrain_IceT-Low number of vertices in object (32, Optimum is > 256) 
 terrain_PenguinRock02-Low number of vertices in object (255, Optimum is > 256) 
 Collision_Rocks02-High vertex to face ratio (2.263889, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinWall-Low number of vertices in object (223, Optimum is > 256) 
 terrain_PenguinWall-High vertex to face ratio (2.030488, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinBowlC-High vertex to face ratio (2.165981, Optimum is < 2.000000) - poor stripping 
 terrain_PenguinQpipe-Low number of vertices in object (192, Optimum is > 256) 
 terrain_AqRock01-Low number of vertices in object (54, Optimum is > 256) 
 terrain_AqRock-Low number of vertices in object (58, Optimum is > 256) 
 terrain_waterCap05-Low number of vertices in object (30, Optimum is > 256) 
 terrain_waterCap05-High vertex to face ratio (2.882353, Optimum is < 2.000000) - poor stripping 
 terrain_waterCap02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_waterCap01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_AqWaterSurface02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_AqFrontWaterSurface-Low number of vertices in object (5, Optimum is > 256) 
 terrain_TunnelCap04-Low number of vertices in object (98, Optimum is > 256) 
 terrain_TunnelCap03-Low number of vertices in object (98, Optimum is > 256) 
 terrain_Tunnel03-Low number of vertices in object (18, Optimum is > 256) 
 Decal_LightTunnel03-Low number of vertices in object (36, Optimum is > 256) 
 Decal_Tunnel03-Low number of vertices in object (36, Optimum is > 256) 
 terrain_OrcaLight04-Low number of vertices in object (18, Optimum is > 256) 
 terrain_OrcaLight04-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_OrcaLight03-Low number of vertices in object (18, Optimum is > 256) 
 terrain_OrcaLight03-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_OrcaLight02-Low number of vertices in object (18, Optimum is > 256) 
 terrain_OrcaLight02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_OrcaLight01-Low number of vertices in object (18, Optimum is > 256) 
 terrain_OrcaLight01-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_TunnelDoorD-Low number of vertices in object (132, Optimum is > 256) 
 terrain_TunnelDoorD-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping 
 terrain_TunnelDoorC-Low number of vertices in object (140, Optimum is > 256) 
 terrain_TunnelDoorC-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 terrain_TunnelDoorB-Low number of vertices in object (131, Optimum is > 256) 
 terrain_TunnelDoorB-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping 
 terrain_TunnelDoor-Low number of vertices in object (132, Optimum is > 256) 
 terrain_TunnelDoor-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping 
 PropDef_Valve-Low number of vertices in object (54, Optimum is > 256) 
 terrain_TunnelLockA-Low number of vertices in object (134, Optimum is > 256) 
 terrain_TunnelLockA-High vertex to face ratio (2.930556, Optimum is < 2.000000) - poor stripping 
 terrain_TunnelLockB-Low number of vertices in object (136, Optimum is > 256) 
 terrain_TunnelLockB-High vertex to face ratio (3.013889, Optimum is < 2.000000) - poor stripping 
 terrain_Pipe03-High vertex to face ratio (2.172619, Optimum is < 2.000000) - poor stripping 
 terrain_Pipe01-High vertex to face ratio (2.297386, Optimum is < 2.000000) - poor stripping 
 terrain_Pipe02-High vertex to face ratio (2.482558, Optimum is < 2.000000) - poor stripping 
 terrain_GlassTank-Low number of vertices in object (58, Optimum is > 256) 
 Decal_GlassTank-High vertex to face ratio (2.691964, Optimum is < 2.000000) - poor stripping 
 terrain_MetalReflection04-Low number of vertices in object (164, Optimum is > 256) 
 terrain_MetalReflection04-High vertex to face ratio (2.517857, Optimum is < 2.000000) - poor stripping 
 terrain_AqQpipeTankRefl-Low number of vertices in object (189, Optimum is > 256) 
 terrain_GlassTankRefl-Low number of vertices in object (58, Optimum is > 256) 
 terrain_PipeT01-Low number of vertices in object (49, Optimum is > 256) 
 Decal_PipeT01-Low number of vertices in object (15, Optimum is > 256) 
 terrain_PipeT-Low number of vertices in object (42, Optimum is > 256) 
 Decal_PipeT-Low number of vertices in object (6, Optimum is > 256) 
 terrain_OrcaTank-Low number of vertices in object (24, Optimum is > 256) 
 terrain_OrcaCaustic-Low number of vertices in object (28, Optimum is > 256) 
 terrain_wire13-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire12-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire11-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire10-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire09-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire08-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire07-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire06-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire05-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire03-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire02-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire01-Low number of vertices in object (8, Optimum is > 256) 
 terrain_wire-Low number of vertices in object (8, Optimum is > 256) 
 terrain_OrcaWalk-Low number of vertices in object (138, Optimum is > 256) 
 terrain_OrcaBaseRefl-Low number of vertices in object (90, Optimum is > 256) 
 terrain_DolphinCaustic-Low number of vertices in object (72, Optimum is > 256) 
 terrain_DolphinCaustic-High vertex to face ratio (2.060606, Optimum is < 2.000000) - poor stripping 
 terrain_TankUnderDolphin-Low number of vertices in object (81, Optimum is > 256) 
 terrain_WalkTunnel02-Low number of vertices in object (221, Optimum is > 256) 
 terrain_Tunnel01-Low number of vertices in object (18, Optimum is > 256) 
 Decal_Tunnel01-Low number of vertices in object (99, Optimum is > 256) 
 Decal_LightTunnel01-Low number of vertices in object (54, Optimum is > 256) 
 PropDef_PipeC-Low number of vertices in object (156, Optimum is > 256) 
 PropDef_PipeC-High vertex to face ratio (2.112069, Optimum is < 2.000000) - poor stripping 
 terrain_InWall-Low number of vertices in object (154, Optimum is > 256) 
 terrain_BWhaleNet-Low number of vertices in object (114, Optimum is > 256) 
 terrain_BWhaleGrind-Low number of vertices in object (78, Optimum is > 256) 
 terrain_BWhaleCable01-Low number of vertices in object (84, Optimum is > 256) 
 terrain_BWhaleCable01-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping 
 terrain_BWhaleCable02-Low number of vertices in object (84, Optimum is > 256) 
 terrain_BWhaleCable02-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping 
 terrain_BWhaleCable05-Low number of vertices in object (84, Optimum is > 256) 
 terrain_BWhaleCable05-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping 
 terrain_BWhaleCable04-Low number of vertices in object (84, Optimum is > 256) 
 terrain_BWhaleCable04-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping 
 terrain_BWhaleCable03-Low number of vertices in object (84, Optimum is > 256) 
 terrain_BWhaleCable03-High vertex to face ratio (2.037037, Optimum is < 2.000000) - poor stripping 
 Collision_BlueWhale-Low number of vertices in object (68, Optimum is > 256) 
 terrain_InWallBReflection-Low number of vertices in object (82, Optimum is > 256) 
 terrain_InWallBReflection-High vertex to face ratio (2.014706, Optimum is < 2.000000) - poor stripping 
 terrain_InWallB-Low number of vertices in object (82, Optimum is > 256) 
 terrain_MetalReflection06-Low number of vertices in object (102, Optimum is > 256) 
 terrain_MetalReflection05-Low number of vertices in object (72, Optimum is > 256) 
 terrain_MetalReflection04-Low number of vertices in object (118, Optimum is > 256) 
 terrain_MetalReflection03-Low number of vertices in object (154, Optimum is > 256) 
 terrain_MetalReflection02-Low number of vertices in object (138, Optimum is > 256) 
 terrain_MetalReflection01-Low number of vertices in object (62, Optimum is > 256) 
 terrain_MetalReflection04-Low number of vertices in object (102, Optimum is > 256) 
 PropDef_PipeBR-High vertex to face ratio (2.063636, Optimum is < 2.000000) - poor stripping 
 PropDef_PipeA-High vertex to face ratio (2.237624, Optimum is < 2.000000) - poor stripping 
 terrain_InWallReflection-Low number of vertices in object (164, Optimum is > 256) 
 terrain_GlassReflection03-Low number of vertices in object (62, Optimum is > 256) 
 terrain_GlassReflection02-Low number of vertices in object (59, Optimum is > 256) 
 terrain_GlassReflection01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_CeilingReflection-Low number of vertices in object (236, Optimum is > 256) 
 terrain_CeilingReflection-High vertex to face ratio (2.686047, Optimum is < 2.000000) - poor stripping 
 terrain_QpipeReflection07-Low number of vertices in object (238, Optimum is > 256) 
 terrain_QpipeReflection06-Low number of vertices in object (217, Optimum is > 256) 
 terrain_QpipeReflection05-Low number of vertices in object (98, Optimum is > 256) 
 terrain_GlassReflection08-Low number of vertices in object (44, Optimum is > 256) 
 terrain_QpipeReflection01-Low number of vertices in object (147, Optimum is > 256) 
 terrain_QpipeReflection03-High vertex to face ratio (2.587500, Optimum is < 2.000000) - poor stripping 
 terrain_QpipeReflection02-Low number of vertices in object (126, Optimum is > 256) 
 terrain_GlassReflection07-Low number of vertices in object (39, Optimum is > 256) 
 terrain_GlassReflection06-Low number of vertices in object (34, Optimum is > 256) 
 terrain_QpipeReflection04-Low number of vertices in object (252, Optimum is > 256) 
 terrain_QpipeReflection04-High vertex to face ratio (2.981481, Optimum is < 2.000000) - poor stripping 
 terrain_GlassReflection05-Low number of vertices in object (38, Optimum is > 256) 
 terrain_Glass04-Low number of vertices in object (55, Optimum is > 256) 
 Decal_Glass04-Low number of vertices in object (253, Optimum is > 256) 
 Decal_Glass04-High vertex to face ratio (2.709877, Optimum is < 2.000000) - poor stripping 
 terrain_AqQpipe04-Low number of vertices in object (193, Optimum is > 256) 
 terrain_AqQpipe02-High vertex to face ratio (2.494737, Optimum is < 2.000000) - poor stripping 
 terrain_AqQpipe03-Low number of vertices in object (162, Optimum is > 256) 
 terrain_Glass01-Low number of vertices in object (45, Optimum is > 256) 
 Decal_Glass01-Low number of vertices in object (210, Optimum is > 256) 
 terrain_Glass03-Low number of vertices in object (34, Optimum is > 256) 
 Decal_Glass03-Low number of vertices in object (146, Optimum is > 256) 
 terrain_AqQpipe01-High vertex to face ratio (2.622568, Optimum is < 2.000000) - poor stripping 
 terrain_Glass02-Low number of vertices in object (57, Optimum is > 256) 
 Decal_Glass02-High vertex to face ratio (2.032967, Optimum is < 2.000000) - poor stripping 
 terrain_Glass07-Low number of vertices in object (92, Optimum is > 256) 
 Decal_Glass07-High vertex to face ratio (2.279528, Optimum is < 2.000000) - poor stripping 
 terrain_AqWalFront-Low number of vertices in object (16, Optimum is > 256) 
 terrain_Ceiling-High vertex to face ratio (2.273973, Optimum is < 2.000000) - poor stripping 
 terrain_AqWall03-Low number of vertices in object (81, Optimum is > 256) 
 terrain_WhaleQpipeGlass-Low number of vertices in object (24, Optimum is > 256) 
 Decal_WhaleQpipeGlass-Low number of vertices in object (24, Optimum is > 256) 
 terrain_UnderWhaleTank-Low number of vertices in object (62, Optimum is > 256) 
 terrain_UnderWhaleTank-High vertex to face ratio (2.794118, Optimum is < 2.000000) - poor stripping 
 terrain_Glass06-Low number of vertices in object (59, Optimum is > 256) 
 terrain_Glass05-Low number of vertices in object (26, Optimum is > 256) 
 Decal_Glass05-Low number of vertices in object (122, Optimum is > 256) 
 terrain_AqQpipe05-Low number of vertices in object (128, Optimum is > 256) 
 terrain_WhaleQpipeReflection-Low number of vertices in object (108, Optimum is > 256) 
 terrain_Tunnel02-Low number of vertices in object (18, Optimum is > 256) 
 Decal_Tunnel02-Low number of vertices in object (99, Optimum is > 256) 
 Decal_LightTunnel02-Low number of vertices in object (54, Optimum is > 256) 
 PropDef_TunnelCap-Low number of vertices in object (90, Optimum is > 256) 
 CarDef_SchoolFishA-High vertex to face ratio (2.066194, Optimum is < 2.000000) - poor stripping 
 LOD_SchoolFishA-High vertex to face ratio (2.830556, Optimum is < 2.000000) - poor stripping 
 terrain_lbarB5-Low number of vertices in object (123, Optimum is > 256) 
 terrain_lbarA4-Low number of vertices in object (161, Optimum is > 256) 
 terrain_lbarB4-Low number of vertices in object (57, Optimum is > 256) 
 terrain_lbarD5-Low number of vertices in object (65, Optimum is > 256) 
 terrain_lbarC3-Low number of vertices in object (161, Optimum is > 256) 
 terrain_lbarD4-Low number of vertices in object (125, Optimum is > 256) 
 terrain_lbarA3-Low number of vertices in object (33, Optimum is > 256) 
 terrain_lbarC2-Low number of vertices in object (33, Optimum is > 256) 
 terrain_lbarD2-Low number of vertices in object (209, Optimum is > 256) 
 terrain_DummyCausticLA-Low number of vertices in object (46, Optimum is > 256) 
 terrain_DummyCausticLA-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyCausticLB-Low number of vertices in object (46, Optimum is > 256) 
 terrain_DummyCausticLB-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyLight-Low number of vertices in object (6, Optimum is > 256) 
 terrain_DummyLight-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_GlassAirLockB-Low number of vertices in object (4, Optimum is > 256) 
 terrain_AirLockBRamp-Low number of vertices in object (153, Optimum is > 256) 
 terrain_AirLockBWaterbed-Low number of vertices in object (55, Optimum is > 256) 
 terrain_GlassAirLockA01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_AirLockAWaterbed-Low number of vertices in object (55, Optimum is > 256) 
 terrain_TnlSupportC-Low number of vertices in object (44, Optimum is > 256) 
 terrain_TnlSupportA01-Low number of vertices in object (56, Optimum is > 256) 
 terrain_TnlSupportA01-High vertex to face ratio (2.628571, Optimum is < 2.000000) - poor stripping 
 terrain_TnlSupportB-Low number of vertices in object (62, Optimum is > 256) 
 terrain_TnlSupportB01-Low number of vertices in object (59, Optimum is > 256) 
 terrain_AqWaterSurfacez-Low number of vertices in object (4, Optimum is > 256) 
 terrain_AqWallAirLockA-Low number of vertices in object (35, Optimum is > 256) 
 terrain_ALockAquariumA-Low number of vertices in object (22, Optimum is > 256) 
 CarDef_TunaSmall-Low number of vertices in object (180, Optimum is > 256) 
 CarDef_TunaSmall-High vertex to face ratio (2.042553, Optimum is < 2.000000) - poor stripping 
 CarDef_swordfish-Low number of vertices in object (95, Optimum is > 256) 
 terrain_SupTunnel01-Low number of vertices in object (67, Optimum is > 256) 
 terrain_SupTunnel01-High vertex to face ratio (2.085106, Optimum is < 2.000000) - poor stripping 
 terrain_OutWall-High vertex to face ratio (2.061776, Optimum is < 2.000000) - poor stripping 
 Decal_Floor-Low number of vertices in object (10, Optimum is > 256) 
 Decal_Floor-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 Decal_WhaleQpipe-Low number of vertices in object (167, Optimum is > 256) 
 terrain_AquariumTankWaterbed-Low number of vertices in object (115, Optimum is > 256) 
 terrain_DummyCausticLC-Low number of vertices in object (46, Optimum is > 256) 
 terrain_DummyCausticLC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_AqFrontWall02-Low number of vertices in object (25, Optimum is > 256) 
 terrain_OutWall-Low number of vertices in object (227, Optimum is > 256) 
 terrain_AirLockB-Low number of vertices in object (192, Optimum is > 256) 
 terrain_AqFrontWaterbed01-Low number of vertices in object (179, Optimum is > 256) 
 terrain_AqWaterSurface-Low number of vertices in object (214, Optimum is > 256) 
 terrain_AqWaterSurface-High vertex to face ratio (2.057292, Optimum is < 2.000000) - poor stripping 
 terrain_GlassAirLockA-Low number of vertices in object (4, Optimum is > 256) 
 terrain_GlassFront-Low number of vertices in object (4, Optimum is > 256) 
 terrain_shadow01-Low number of vertices in object (77, Optimum is > 256) 
 terrain_shadow01-High vertex to face ratio (3.105263, Optimum is < 2.000000) - poor stripping 
 terrain_BackgroundGrass-Low number of vertices in object (7, Optimum is > 256) 
 terrain_BackgroundGrass-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 terrain_buildings05-Low number of vertices in object (30, Optimum is > 256) 
 terrain_buildings05-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 terrain_haze-Low number of vertices in object (6, Optimum is > 256) 
 terrain_HutSafari_005-Low number of vertices in object (59, Optimum is > 256) 
 terrain_HutSafari_004-Low number of vertices in object (34, Optimum is > 256) 
 terrain_HutSafari_003-Low number of vertices in object (34, Optimum is > 256) 
 terrain_HutSafari_002-Low number of vertices in object (34, Optimum is > 256) 
 terrain_HutSafari_001-Low number of vertices in object (61, Optimum is > 256) 
 terrain_SafariSign01-Low number of vertices in object (236, Optimum is > 256) 
 terrain_SafariSign01-High vertex to face ratio (2.742647, Optimum is < 2.000000) - poor stripping 
 terrain_lionprnt_008-Low number of vertices in object (48, Optimum is > 256) 
 terrain_lionprnt_008-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_lionprnt_007-Low number of vertices in object (48, Optimum is > 256) 
 terrain_lionprnt_007-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_lionprnt_006-Low number of vertices in object (48, Optimum is > 256) 
 terrain_lionprnt_006-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_lionprnt_005-Low number of vertices in object (48, Optimum is > 256) 
 terrain_lionprnt_005-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_lionprnt_004-Low number of vertices in object (48, Optimum is > 256) 
 terrain_lionprnt_004-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 PropDef_smalltree-High vertex to face ratio (3.501695, Optimum is < 2.000000) - poor stripping 
 collision_smalltree-Low number of vertices in object (82, Optimum is > 256) 
 collision_smalltree-High vertex to face ratio (3.700000, Optimum is < 2.000000) - poor stripping 
 terrain_STunnelEnd01-Low number of vertices in object (90, Optimum is > 256) 
 terrain_STunnelEnd-Low number of vertices in object (130, Optimum is > 256) 
 decal_tunnel-Low number of vertices in object (22, Optimum is > 256) 
 terrain_shadow02-Low number of vertices in object (8, Optimum is > 256) 
 DynamicsDef_RockB-Low number of vertices in object (30, Optimum is > 256) 
 DynamicsDef_Rock-Low number of vertices in object (53, Optimum is > 256) 
 terrain_plnt001-Low number of vertices in object (201, Optimum is > 256) 
 terrain_plnt001-High vertex to face ratio (2.913043, Optimum is < 2.000000) - poor stripping 
 terrain_lionPrnt_003-Low number of vertices in object (32, Optimum is > 256) 
 terrain_lionPrnt_003-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 terrain_lionPrnt_002-Low number of vertices in object (28, Optimum is > 256) 
 terrain_lionPrnt_002-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_lionPrnt_001-Low number of vertices in object (48, Optimum is > 256) 
 terrain_lionPrnt_001-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 terrain_Mplnt001-High vertex to face ratio (2.559184, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt54-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt54-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt50-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt50-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt47-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt47-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt41-Low number of vertices in object (204, Optimum is > 256) 
 terrain_smallplnt41-High vertex to face ratio (2.522727, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt38-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt38-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt34-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt34-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_plnt26-Low number of vertices in object (220, Optimum is > 256) 
 terrain_plnt26-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping 
 terrain_plnt22-Low number of vertices in object (220, Optimum is > 256) 
 terrain_plnt22-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping 
 terrain_plnt17-High vertex to face ratio (2.557143, Optimum is < 2.000000) - poor stripping 
 terrain_bigplnt21-High vertex to face ratio (2.554286, Optimum is < 2.000000) - poor stripping 
 terrain_bigplnt16-Low number of vertices in object (220, Optimum is > 256) 
 terrain_bigplnt16-High vertex to face ratio (2.550000, Optimum is < 2.000000) - poor stripping 
 terrain_bigplnt14-Low number of vertices in object (165, Optimum is > 256) 
 terrain_bigplnt14-High vertex to face ratio (2.542857, Optimum is < 2.000000) - poor stripping 
 terrain_plnt13-High vertex to face ratio (2.559184, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt29-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt29-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt26-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt26-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt18-Low number of vertices in object (255, Optimum is > 256) 
 terrain_smallplnt18-High vertex to face ratio (2.527273, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt09-High vertex to face ratio (2.530303, Optimum is < 2.000000) - poor stripping 
 terrain_smallplnt05-High vertex to face ratio (2.534091, Optimum is < 2.000000) - poor stripping 
 terrain_bigplnt_001-High vertex to face ratio (2.557143, Optimum is < 2.000000) - poor stripping 
 terrain_bigplnt04-High vertex to face ratio (2.557143, Optimum is < 2.000000) - poor stripping 
 terrain_drygrass009-Low number of vertices in object (86, Optimum is > 256) 
 terrain_drygrass009-High vertex to face ratio (2.396825, Optimum is < 2.000000) - poor stripping 
 terrain_shadow04-Low number of vertices in object (97, Optimum is > 256) 
 terrain_shadow04-High vertex to face ratio (4.750000, Optimum is < 2.000000) - poor stripping 
 terrain_HutSafari009-Low number of vertices in object (180, Optimum is > 256) 
 terrain_HutSafari009-High vertex to face ratio (3.441667, Optimum is < 2.000000) - poor stripping 
 terrain_HutSafari008-Low number of vertices in object (180, Optimum is > 256) 
 terrain_HutSafari008-High vertex to face ratio (3.441667, Optimum is < 2.000000) - poor stripping 
 terrain_HutSafari007-High vertex to face ratio (3.427778, Optimum is < 2.000000) - poor stripping 
 terrain_HutSafari006-Low number of vertices in object (164, Optimum is > 256) 
 terrain_HutSafari006-High vertex to face ratio (3.491667, Optimum is < 2.000000) - poor stripping 
 terrain_HutSafari010-High vertex to face ratio (3.445833, Optimum is < 2.000000) - poor stripping 
 terrain_HutSafari004-Low number of vertices in object (60, Optimum is > 256) 
 terrain_HutSafari001-Low number of vertices in object (64, Optimum is > 256) 
 terrain_HutSafari003-Low number of vertices in object (72, Optimum is > 256) 
 terrain_HutSafari002-Low number of vertices in object (64, Optimum is > 256) 
 terrain_RockSafari18-Low number of vertices in object (45, Optimum is > 256) 
 Collision_TrackSupport01-Low number of vertices in object (114, Optimum is > 256) 
 Collision_TrackSupport01-High vertex to face ratio (2.802632, Optimum is < 2.000000) - poor stripping 
 Decal_TrackSupport-Low number of vertices in object (35, Optimum is > 256) 
 terrain_RockSafari17-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari16-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari13-Low number of vertices in object (45, Optimum is > 256) 
 terrain_RockSafari12-Low number of vertices in object (55, Optimum is > 256) 
 Decal_SafariQpipe01-Low number of vertices in object (81, Optimum is > 256) 
 decal_DryGrass01-Low number of vertices in object (30, Optimum is > 256) 
 decal_DryGrass01-High vertex to face ratio (2.160000, Optimum is < 2.000000) - poor stripping 
 decal_SafariQpipe01-Low number of vertices in object (25, Optimum is > 256) 
 PropDef_SavannaTree-High vertex to face ratio (2.482072, Optimum is < 2.000000) - poor stripping 
 collision_SavannaTree-Low number of vertices in object (185, Optimum is > 256) 
 collision_SavannaTree-High vertex to face ratio (2.934641, Optimum is < 2.000000) - poor stripping 
 terrain_buildings04-Low number of vertices in object (14, Optimum is > 256) 
 terrain_buildings04-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 terrain_buildings03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_buildings03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_buildings02-Low number of vertices in object (51, Optimum is > 256) 
 terrain_buildings02-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping 
 terrain_buildings01-Low number of vertices in object (30, Optimum is > 256) 
 terrain_buildings01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_SafariQpipe14-Low number of vertices in object (122, Optimum is > 256) 
 terrain_SafariQpipe08-High vertex to face ratio (2.214660, Optimum is < 2.000000) - poor stripping 
 Decal_SafariQpipe08-Low number of vertices in object (68, Optimum is > 256) 
 decal_DryGrass08-Low number of vertices in object (24, Optimum is > 256) 
 terrain_SafariQpipe-Low number of vertices in object (241, Optimum is > 256) 
 terrain_SafariDeck07-Low number of vertices in object (13, Optimum is > 256) 
 terrain_SafariDeck07-High vertex to face ratio (2.111111, Optimum is < 2.000000) - poor stripping 
 terrain_SafariQpipe07-Low number of vertices in object (188, Optimum is > 256) 
 decal_drygrass002-Low number of vertices in object (29, Optimum is > 256) 
 decal_drygrass_011-Low number of vertices in object (85, Optimum is > 256) 
 decal_drygrass_011-High vertex to face ratio (2.516129, Optimum is < 2.000000) - poor stripping 
 decal_SafariQpipe02-Low number of vertices in object (34, Optimum is > 256) 
 decal_SafariQpipe02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 Decal_SafariQpipe10-Low number of vertices in object (252, Optimum is > 256) 
 decal_wall004-Low number of vertices in object (8, Optimum is > 256) 
 decal_wall005-Low number of vertices in object (8, Optimum is > 256) 
 decal_drygrass001-Low number of vertices in object (221, Optimum is > 256) 
 decal_SafariQpipe16-Low number of vertices in object (14, Optimum is > 256) 
 decal_SafariQpipe16-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_SafariLRamp02-Low number of vertices in object (93, Optimum is > 256) 
 terrain_SafariSign02-Low number of vertices in object (238, Optimum is > 256) 
 terrain_SafariSign02-High vertex to face ratio (2.772059, Optimum is < 2.000000) - poor stripping 
 terrain_SafariWall-High vertex to face ratio (2.496154, Optimum is < 2.000000) - poor stripping 
 decal_SafariWall001-Low number of vertices in object (4, Optimum is > 256) 
 decal_SafariWall002-Low number of vertices in object (51, Optimum is > 256) 
 decal_SafariWall002-High vertex to face ratio (2.281250, Optimum is < 2.000000) - poor stripping 
 decal_shadow-Low number of vertices in object (4, Optimum is > 256) 
 terrain_RockSafari11-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari09-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari08-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari07-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari05-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari04-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari03-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari02-Low number of vertices in object (55, Optimum is > 256) 
 terrain_RockSafari01-Low number of vertices in object (55, Optimum is > 256) 
 collision_SafariWall-Low number of vertices in object (43, Optimum is > 256) 
 decal_SafariWall004-Low number of vertices in object (4, Optimum is > 256) 
 Decal_SafariQpipe03-Low number of vertices in object (148, Optimum is > 256) 
 decal_drygrass02-Low number of vertices in object (53, Optimum is > 256) 
 terrain_SafariColumnB03-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB03-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB11-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB11-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB08-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB08-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB07-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB07-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB06-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB06-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB05-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB05-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB04-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB04-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB02-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB02-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB09-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB09-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnB10-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnB10-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA01-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA01-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA08-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA08-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA07-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA07-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA06-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA06-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA05-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA05-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA04-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA04-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA03-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA03-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA02-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA02-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 terrain_SafariColumnA-Low number of vertices in object (106, Optimum is > 256) 
 terrain_SafariColumnA-High vertex to face ratio (3.038462, Optimum is < 2.000000) - poor stripping 
 Decal_SafariBowl01-Low number of vertices in object (33, Optimum is > 256) 
 terrain_TrstationGrindB02-Low number of vertices in object (47, Optimum is > 256) 
 terrain_TrstationGrindB01-Low number of vertices in object (47, Optimum is > 256) 
 terrain_SignM02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_SignM02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_sign09-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SignM01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_SignM01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_sign08-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SignA02-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignA02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign07-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_Planter-High vertex to face ratio (2.294355, Optimum is < 2.000000) - poor stripping 
 collision_planter-Low number of vertices in object (48, Optimum is > 256) 
 PropDef_GrassDS-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_GrassDS-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 PropDef_GrassCS01-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_GrassCS01-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 PropDef_grassCS-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_grassCS-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 PropDef_grassAS-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_grassAS-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 PropDef_GrassBS-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_GrassBS-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 PropDef_GrassES-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_GrassES-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_buildings09-Low number of vertices in object (20, Optimum is > 256) 
 terrain_buildings09-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_buildings08-Low number of vertices in object (51, Optimum is > 256) 
 terrain_buildings08-High vertex to face ratio (2.366667, Optimum is < 2.000000) - poor stripping 
 terrain_buildings07-Low number of vertices in object (34, Optimum is > 256) 
 terrain_buildings07-High vertex to face ratio (2.450000, Optimum is < 2.000000) - poor stripping 
 terrain_buildings06-Low number of vertices in object (30, Optimum is > 256) 
 terrain_buildings06-High vertex to face ratio (2.562500, Optimum is < 2.000000) - poor stripping 
 terrain_buildings04-Low number of vertices in object (28, Optimum is > 256) 
 terrain_buildings04-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 terrain_SignA01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignA01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign06-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SignS01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignS01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign05-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_SafariSign-Low number of vertices in object (42, Optimum is > 256) 
 PropDef_SafariSign-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_SignA-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignA-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign04-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SignS-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignS-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign03-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SignA-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignA-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_SignM-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignM-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_rope03-Low number of vertices in object (36, Optimum is > 256) 
 terrain_rope03-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_rope02-Low number of vertices in object (36, Optimum is > 256) 
 terrain_rope02-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 PropDef_AfricanSign-Low number of vertices in object (46, Optimum is > 256) 
 PropDef_AfricanSign-High vertex to face ratio (3.272727, Optimum is < 2.000000) - poor stripping 
 collision_AfricanSign-Low number of vertices in object (22, Optimum is > 256) 
 terrain_rope01-Low number of vertices in object (36, Optimum is > 256) 
 terrain_rope01-High vertex to face ratio (2.888889, Optimum is < 2.000000) - poor stripping 
 terrain_SignP-Low number of vertices in object (22, Optimum is > 256) 
 terrain_SignP-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 decal_sign-Low number of vertices in object (4, Optimum is > 256) 
 terrain_rope-Low number of vertices in object (80, Optimum is > 256) 
 PropDef_GrassD-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_GrassD-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 PropDef_fence-Low number of vertices in object (46, Optimum is > 256) 
 PropDef_fenceT-Low number of vertices in object (38, Optimum is > 256) 
 PropDef_GrassE-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_GrassE-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 PropDef_GrassCT-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_GrassCT-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 PropDef_grassC-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_grassC-High vertex to face ratio (2.800000, Optimum is < 2.000000) - poor stripping 
 PropDef_GrassB-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_GrassB-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 PropDef_grassA-Low number of vertices in object (12, Optimum is > 256) 
 PropDef_grassA-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 panorama_zoo-Low number of vertices in object (111, Optimum is > 256) 
 terrain_TrstationRope02-Low number of vertices in object (69, Optimum is > 256) 
 terrain_TrstationRope01-Low number of vertices in object (69, Optimum is > 256) 
 terrain_TrstationRope01-High vertex to face ratio (2.048387, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRope04-Low number of vertices in object (69, Optimum is > 256) 
 terrain_TrstationRope04-High vertex to face ratio (2.048387, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationRope03-Low number of vertices in object (69, Optimum is > 256) 
 terrain_rope03-Low number of vertices in object (29, Optimum is > 256) 
 PropDef_Vpole-Low number of vertices in object (60, Optimum is > 256) 
 Collision_Vpole05-Low number of vertices in object (16, Optimum is > 256) 
 decal_MoundPlanter03-Low number of vertices in object (164, Optimum is > 256) 
 PropDef_PenguinPole-Low number of vertices in object (89, Optimum is > 256) 
 Collision_PenguinPole-Low number of vertices in object (33, Optimum is > 256) 
 decal_Planter13-Low number of vertices in object (113, Optimum is > 256) 
 decal_planter-Low number of vertices in object (66, Optimum is > 256) 
 Collision_tram-Low number of vertices in object (24, Optimum is > 256) 
 DynamicsDef_PopcrnA-Low number of vertices in object (30, Optimum is > 256) 
 DynamicsDef_PopcrnB-Low number of vertices in object (19, Optimum is > 256) 
 DynamicsDef_PopcrnD-Low number of vertices in object (30, Optimum is > 256) 
 DynamicsDef_PopcrnC-Low number of vertices in object (23, Optimum is > 256) 
 terrain_DummyCausticLA-Low number of vertices in object (46, Optimum is > 256) 
 terrain_DummyCausticLA-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyCausticLB-Low number of vertices in object (46, Optimum is > 256) 
 terrain_DummyCausticLB-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_DummyCausticLC-Low number of vertices in object (46, Optimum is > 256) 
 terrain_DummyCausticLC-High vertex to face ratio (3.000000, Optimum is < 2.000000) - poor stripping 
 terrain_FountainWater-Low number of vertices in object (6, Optimum is > 256) 
 PropDef_SealBase-Low number of vertices in object (164, Optimum is > 256) 
 PropDef_ShutPiece-Low number of vertices in object (11, Optimum is > 256) 
 PropDef_ShutPost-Low number of vertices in object (51, Optimum is > 256) 
 collision_ShutPost-Low number of vertices in object (20, Optimum is > 256) 
 collision_ShutPost-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_Qpipe07-Low number of vertices in object (40, Optimum is > 256) 
 terrain_Qpipe06-Low number of vertices in object (40, Optimum is > 256) 
 terrain_Planter12-Low number of vertices in object (218, Optimum is > 256) 
 Decal_Planter-Low number of vertices in object (58, Optimum is > 256) 
 PropDef_BenchA-High vertex to face ratio (2.739130, Optimum is < 2.000000) - poor stripping 
 Collision_BenchA-Low number of vertices in object (12, Optimum is > 256) 
 terrain_Qpipe05-Low number of vertices in object (45, Optimum is > 256) 
 terrain_Qpipe05-High vertex to face ratio (2.433333, Optimum is < 2.000000) - poor stripping 
 terrain_Pizza-Low number of vertices in object (104, Optimum is > 256) 
 collision_Pizza-Low number of vertices in object (104, Optimum is > 256) 
 decal_pizza-Low number of vertices in object (144, Optimum is > 256) 
 terrain_rope01-Low number of vertices in object (61, Optimum is > 256) 
 PropDef_TrstationGrindC-Low number of vertices in object (32, Optimum is > 256) 
 Collision_TrstationGrindC-Low number of vertices in object (32, Optimum is > 256) 
 Collision_TrstationGrindC-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 PropDef_TrstationGrindA-Low number of vertices in object (62, Optimum is > 256) 
 Collision_TrstationGrindA-Low number of vertices in object (4, Optimum is > 256) 
 terrain_rope02-Low number of vertices in object (41, Optimum is > 256) 
 terrain_Hpole02-Low number of vertices in object (56, Optimum is > 256) 
 terrain_Hpole01-Low number of vertices in object (56, Optimum is > 256) 
 Collision_Hpole01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_Hpole-Low number of vertices in object (56, Optimum is > 256) 
 Collision_Hpole-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_RopePost-Low number of vertices in object (160, Optimum is > 256) 
 Collision_RopePost-Low number of vertices in object (19, Optimum is > 256) 
 LOD_ElphntGrindA-Low number of vertices in object (74, Optimum is > 256) 
 Collision_ElphntGrindA-Low number of vertices in object (64, Optimum is > 256) 
 Collision_ElphntGrindA-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 LOD_ElphntGrindB-Low number of vertices in object (202, Optimum is > 256) 
 Collision_ElphntGrindB-Low number of vertices in object (186, Optimum is > 256) 
 Collision_ElphntGrindB-High vertex to face ratio (2.359649, Optimum is < 2.000000) - poor stripping 
 PropDef_ShutGrindA-Low number of vertices in object (20, Optimum is > 256) 
 PropDef_ShutGrindA-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 LOD_ElephantBowl-Low number of vertices in object (165, Optimum is > 256) 
 LOD_ElephantBowl-High vertex to face ratio (2.007634, Optimum is < 2.000000) - poor stripping 
 Decal_ElephantBowl-Low number of vertices in object (148, Optimum is > 256) 
 PropDef_ElephantRoller-Low number of vertices in object (252, Optimum is > 256) 
 LOD_ElephantRoller-Low number of vertices in object (120, Optimum is > 256) 
 LOD_ElephantRoller-High vertex to face ratio (2.307692, Optimum is < 2.000000) - poor stripping 
 terrain_Qpipe04-Low number of vertices in object (40, Optimum is > 256) 
 terrain_ShutHpost04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_ShutHpost03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_ShutHpost02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_ShutHpost01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_ShutHpost-Low number of vertices in object (20, Optimum is > 256) 
 terrain_ShutGrind-Low number of vertices in object (32, Optimum is > 256) 
 terrain_Qpipe03-Low number of vertices in object (40, Optimum is > 256) 
 terrain_hedge124-Low number of vertices in object (19, Optimum is > 256) 
 terrain_hedge124-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_StationSign02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_StationSign01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_TrstationGrindB-Low number of vertices in object (47, Optimum is > 256) 
 Collision_TrstationGrindB-Low number of vertices in object (19, Optimum is > 256) 
 Collision_TrstationGrindB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_thatch01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_thatch-Low number of vertices in object (40, Optimum is > 256) 
 PropDef_HutPillarB-Low number of vertices in object (74, Optimum is > 256) 
 LOD_HutPillarB-Low number of vertices in object (18, Optimum is > 256) 
 LOD_HutPillarB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 collision_HutPillarB-Low number of vertices in object (18, Optimum is > 256) 
 collision_HutPillarB-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_TrstationGrind-Low number of vertices in object (42, Optimum is > 256) 
 terrain_Qpipe02-Low number of vertices in object (53, Optimum is > 256) 
 terrain_Qpipe02-High vertex to face ratio (2.184211, Optimum is < 2.000000) - poor stripping 
 decal_MoundPlanter04-Low number of vertices in object (150, Optimum is > 256) 
 decal_MoundPlanter02-Low number of vertices in object (128, Optimum is > 256) 
 decal_MoundPlanter01-Low number of vertices in object (118, Optimum is > 256) 
 terrain_Qpipe01-Low number of vertices in object (53, Optimum is > 256) 
 terrain_Qpipe01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 PropDef_HutPillar-Low number of vertices in object (120, Optimum is > 256) 
 LOD_HutPillar-Low number of vertices in object (16, Optimum is > 256) 
 LOD_HutPillar-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 Collision_HutPillar-Low number of vertices in object (18, Optimum is > 256) 
 Collision_HutPillar-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 PropDef_Cherry-Low number of vertices in object (92, Optimum is > 256) 
 collision_Cherry-Low number of vertices in object (20, Optimum is > 256) 
 collision_Cherry-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_WtreePlanter-Low number of vertices in object (74, Optimum is > 256) 
 terrain_tracks-Low number of vertices in object (242, Optimum is > 256) 
 PropDef_TrackSupportP-Low number of vertices in object (144, Optimum is > 256) 
 PropDef_TrackSupportP-High vertex to face ratio (2.157407, Optimum is < 2.000000) - poor stripping 
 collision_TrackSupportP-Low number of vertices in object (126, Optimum is > 256) 
 collision_TrackSupportP-High vertex to face ratio (2.815789, Optimum is < 2.000000) - poor stripping 
 terrain_Planter09-Low number of vertices in object (218, Optimum is > 256) 
 decal_Planter13-Low number of vertices in object (59, Optimum is > 256) 
 decal_Planter11-Low number of vertices in object (129, Optimum is > 256) 
 decal_planter-Low number of vertices in object (66, Optimum is > 256) 
 DynamicsDef_Ball-Low number of vertices in object (118, Optimum is > 256) 
 PropDef_Umbrella-Low number of vertices in object (244, Optimum is > 256) 
 PropDef_Umbrella-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_EntranceBuilding01-High vertex to face ratio (2.375281, Optimum is < 2.000000) - poor stripping 
 Collision_EntranceBuilding02-Low number of vertices in object (66, Optimum is > 256) 
 Collision_EntranceBuilding02-High vertex to face ratio (2.650000, Optimum is < 2.000000) - poor stripping 
 terrain_EntranceBuilding03-High vertex to face ratio (2.259868, Optimum is < 2.000000) - poor stripping 
 Collision_EntranceBuilding02-Low number of vertices in object (33, Optimum is > 256) 
 Collision_EntranceBuilding02-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 PropDef_Gate-Low number of vertices in object (139, Optimum is > 256) 
 PropDef_Gate-High vertex to face ratio (3.235294, Optimum is < 2.000000) - poor stripping 
 terrain_ElephantRoller03-Low number of vertices in object (252, Optimum is > 256) 
 terrain_ElephantRoller01-Low number of vertices in object (252, Optimum is > 256) 
 terrain_ElephantRoller-Low number of vertices in object (252, Optimum is > 256) 
 collision_SealB-Low number of vertices in object (37, Optimum is > 256) 
 terrain_PopcornShackPot-Low number of vertices in object (133, Optimum is > 256) 
 Collision_PopcornShackPot-Low number of vertices in object (8, Optimum is > 256) 
 terrain_PopcrnShack-High vertex to face ratio (2.140553, Optimum is < 2.000000) - poor stripping 
 Decal_PopcornShack-Low number of vertices in object (19, Optimum is > 256) 
 Decal_PopcornShack-High vertex to face ratio (2.454545, Optimum is < 2.000000) - poor stripping 
 terrain_hedge113-Low number of vertices in object (100, Optimum is > 256) 
 terrain_pillar16-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar16-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar15-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar15-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar13-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar13-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar12-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar12-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar11-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar11-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar10-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar10-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar09-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar09-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar14-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar14-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar02-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar03-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar03-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar04-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar04-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar05-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar05-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar06-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar06-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar07-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar07-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar08-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar08-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar09-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar09-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_ShutRoof-Low number of vertices in object (86, Optimum is > 256) 
 terrain_pillar35-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar35-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar18-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar18-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar19-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar19-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar20-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar20-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar21-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar21-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar22-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar22-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar23-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar23-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar29-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar29-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar30-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar30-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar31-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar31-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar32-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar32-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar33-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar33-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar34-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar34-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar36-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar36-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar37-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar37-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar38-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar38-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar39-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar39-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar40-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar40-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar41-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar41-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar42-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar42-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar43-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar43-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar44-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar44-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_pillar01-Low number of vertices in object (64, Optimum is > 256) 
 terrain_pillar01-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 terrain_Planter03-Low number of vertices in object (181, Optimum is > 256) 
 terrain_Planter05-Low number of vertices in object (82, Optimum is > 256) 
 terrain_Planter05-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 terrain_Planter08-Low number of vertices in object (38, Optimum is > 256) 
 terrain_Planter08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_hedge04-Low number of vertices in object (118, Optimum is > 256) 
 terrain_hedge02-Low number of vertices in object (19, Optimum is > 256) 
 terrain_hedge02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_ZooGate-Low number of vertices in object (189, Optimum is > 256) 
 terrain_ZooGate-High vertex to face ratio (2.703704, Optimum is < 2.000000) - poor stripping 
 Collision_ZooGate-Low number of vertices in object (16, Optimum is > 256) 
 Collision_ZooGate-High vertex to face ratio (2.100000, Optimum is < 2.000000) - poor stripping 
 terrain_ZooGate01-Low number of vertices in object (6, Optimum is > 256) 
 terrain_EntranceTower-High vertex to face ratio (2.155635, Optimum is < 2.000000) - poor stripping 
 Collision_EntranceTower01-Low number of vertices in object (21, Optimum is > 256) 
 Collision_EntranceTower01-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping 
 terrain_hedge111-Low number of vertices in object (68, Optimum is > 256) 
 terrain_Planter02-Low number of vertices in object (233, Optimum is > 256) 
 terrain_Qpipe-Low number of vertices in object (40, Optimum is > 256) 
 terrain_Planter04-Low number of vertices in object (74, Optimum is > 256) 
 terrain_Planter04-High vertex to face ratio (2.295455, Optimum is < 2.000000) - poor stripping 
 terrain_Planter07-Low number of vertices in object (125, Optimum is > 256) 
 terrain_Planter07-High vertex to face ratio (2.243590, Optimum is < 2.000000) - poor stripping 
 terrain_PizzaShack-High vertex to face ratio (2.429167, Optimum is < 2.000000) - poor stripping 
 terrain_hedge-Low number of vertices in object (98, Optimum is > 256) 
 terrain_IceCreamSpoon-Low number of vertices in object (99, Optimum is > 256) 
 terrain_PenguinSign-Low number of vertices in object (198, Optimum is > 256) 
 collision_PenguinSign-Low number of vertices in object (46, Optimum is > 256) 
 Collision_IceCreamBoy-Low number of vertices in object (187, Optimum is > 256) 
 Collision_IceCreamBoy-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_IceCream-Low number of vertices in object (211, Optimum is > 256) 
 Collision_IceCream-Low number of vertices in object (34, Optimum is > 256) 
 Decal_groundA01-Low number of vertices in object (31, Optimum is > 256) 
 Decal_groundA01-High vertex to face ratio (2.034483, Optimum is < 2.000000) - poor stripping 
 Decal_groundA02-Low number of vertices in object (59, Optimum is > 256) 
 decal_groundA03-Low number of vertices in object (7, Optimum is > 256) 
 decal_groundB-Low number of vertices in object (50, Optimum is > 256) 
 decal_groundB02-Low number of vertices in object (8, Optimum is > 256) 
 decal_groundB03-Low number of vertices in object (35, Optimum is > 256) 
 Collision_BananaTree-Low number of vertices in object (34, Optimum is > 256) 
 Collision_Elephant-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 collision_sealC-Low number of vertices in object (8, Optimum is > 256) 
 PropDef_BabyElephant-Low number of vertices in object (193, Optimum is > 256) 
 collision_BabyElephant-Low number of vertices in object (8, Optimum is > 256) 
 collision_monkey-Low number of vertices in object (9, Optimum is > 256) 
 collision_SealA-Low number of vertices in object (25, Optimum is > 256) 
 PropDef_Penguin-Low number of vertices in object (245, Optimum is > 256) 
 Collision_Penguin-Low number of vertices in object (8, Optimum is > 256) 
  
 -END- 
 - EOF - 
